1. Advantages

The Inebriating Elixir

Gains four bonus dice to any Stamina roll made to resist poisons or intoxication.

Also, once per scene, can roll Wits + Crafts. If successful, may spend one Glamour makes Potency rating of a drink within reach equal to Wyrd rating, plus successes. If Potency is higher than Health, in five turns a drinker falls unconscious. If not, the drinker rolls Stamina + Resolve, or suffer the effects of having drunk one more drink than Stamina. The brew’s effects last for the rest of the scene.

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