1. Advantages

(•••••) Chrysalis

Under this clause, the changeling is able to become something wholly other than herself. She may take the shape of any inanimate object roughly her size, and thereby become that object.

Cost: 1 Glamour

Dice Pool: Strength + Wyrd ({Strength}+{Supernatural Trait})

Action: Instant

Catch: The changeling must commission the creation of an object she wishes to mimic.

Roll Results

Dramatic Failure: The changeling succeeds only in distorting her body and causing herself grief during the process of transformation. Instead of becoming the object, the character blacks out from the pain of the change. She remains unconscious until the player succeeds at a Stamina roll, which may be attempted once each minute.

Failure: The Contract fails to transform the character into the desired object.

Success: The changeling transforms literally into the object of her choosing. The character acquires all the properties of that object, though with added mobility. For example, a character who becomes a man-sized rock is extremely durable and also extremely heavy, while a character who becomes a clock tells time as a normal clock would. A character may also combine this power with other powers that affect her Size or composition, as with Transfigure the Flesh, to allow her to vary the size of the object she becomes.

Changelings who become objects in this fashion are limited to simple machines and basic materials. As well, they cannot become fanciful substances (though they can appear to be fanciful substances) or complex devices. Thus, a character is fine to become a canoe, a pillar of marble or a roulette wheel, but “a pile of stardust” or “a nuclear bomb made out of dark matter” is beyond the Contract’s reach.

As an object, the character has a normal person’s sense of her surroundings. In addition, he has limited functional capacity in his purpose as the object — the roulette wheel could determine its own results, for example, the clock could set its own time and the canoe could propel itself into the current of a river. A chair could walk from place to place, bending its legs. The canoe could not fly, however, and the chair could not sprout “hands” at the ends of its arms or the pillar reshape itself into a statue.

This power lasts for the duration of the scene, though the changeling may choose to end the Contract before that if she wishes.

Exceptional Success: The character may change from one object to another while the Contract’s power lasts as an instant action.

Suggested Modifiers

Modifier Situation
–2The object or substance is something with which the character is unfamiliar or has only read about or seen on television.

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