The changeling gains the senses of a specific type of animal, selected when the changeling learns this clause. This clause enhances the changeling’s natural senses, and may well grant him entirely new senses such as a viper’s infrared pits or a bat’s echolocation.
Cost: 2 Glamour
Dice Pool: Wits + Wyrd ({Wits}+{Supernatural Trait})
Action: Instant
Catch: The changeling sees or touches an animal of the type being imitated.
Roll Results
Dramatic Failure: The character’s senses become slightly muddied and confused. The character experiences a –1 die penalty to all Perception rolls for the next scene.
Failure: The Contract fails, and the character’s senses are unaffected.
Success: The character gains a +2 dice bonus to all Wits rolls relating to perception for the next full scene. In addition, he gains the chosen animal’s most notable sensory ability — a wolf or dog’s sense of smell, including the ability to identify people and track by scent, an owl or cat’s night vision and so on. If the character’s particular animal has no significant exceptional sense (such as a goat or monkey) , he instead gains a +4 dice bonus to all Wits rolls relating to perception. These bonuses last for the next full scene.
Exceptional Success: The character gains an additional +1 die to all Perception rolls for the scene.
Suggested Modifiers
| Modifier | Situation |
| +1 | The changeling is touching an animal of the correct type. |
| +1 | The changeling is wearing a mask or other large image (such as a painting on the back of a jacket of an animal of the correct type). |
| –1 | The environment is one that the animal would find uncomfortable and unnatural, such as a jungle animal in winter snow. |