The changeling takes control of the element attuned to the Contract, causing the element to move and act in a directed fashion. A breeze blows in a specific direction, electricity in power lines turns on, off or surges to blow circuit breakers and wooden or metal chairs lurch slowly across floors.
Cost: 3 Glamour
Dice Pool: Manipulation + Wyrd ({Manipulation}+{Supernatural Trait})
Action: Instant
Catch: The area is completely dominated by the element — air on top of a narrow bridge, water on a lake or ocean, fire in the middle of a forest fire, electricity at a substation or generator and so on.
Roll Results
Dramatic Failure: The element reacts in a wild, unpredictable and dangerous fashion for the next scene.
Failure: The character fails to control the element.
Success: The changeling successfully controls the element. The changeling must be within Willpower x 2 yards of the edge of the area of the element he wishes to control. The amount of element controlled can be determined from the following table:
| Successes | Mass | Volume (liquid) | Area (gas or intangible) |
| 1 success | 20 lb. | Milk jug | 5-sq. yard area |
| 2 successes | 50 lb. | Gas tank | 10-sq. yard area |
| 3 successes | 200 lb. | Bathtub | 15-sq. yard area |
| 4 successes | 500 lb. | Average Jacuzzi | 20-sq. yard area |
| 5+ successes | 2,000 lb. | Large hot tub | 30-sq. yard area |
The character can shape any solid, gaseous or intangible element such as water, mist or fire into any simple form, making solid walls of water or hiding half a room in deep mist. However, she cannot create a vacuum in a room that is not airtight or perform similarly impossible acts. The changeling can also cause non-solid elements to move at a Speed of up to 20. When the changeling is manipulating solid elements such as wood, stone or metal, inflexible objects can only lurch or hop along at a speed of one yard per turn.
The changeling can also control the operation of any mechanical (but not electric or electronic) device made primarily of her element. Objects that roll, or have joints, wheels or articulated legs can move as fast as a human with Strength and Dexterity both equal to half of the changeling’s Wyrd (round up). Flexible objects such as rope or wire can slither like a snake at a similar speed and can also trip or entangle anyone nearby. The material has an effective Strength equal to the number of successes rolled for purposes of tearing itself free of any containers or moorings; it is much easier to control a loose sheet of metal grating than to have metal reinforcements tear themselves free from concrete.
Controlling electricity allows the changeling to control the operation of any electrical or electronic device that has access to a power source, even when turned off. This control including turning lights or alarm systems on or off and opening electronic locks, but not any sort of complex control.
The changeling cannot increase the amount or power of the element present, but can direct it to move in unusual ways. He can cause a fire to burn or leap in a particular direction, create a breeze that blows only in part of a room or cause electric current to turn off a device or even arc out from a socket and shock someone standing nearby. Elements such as fire and electricity can do damage, but only as much as the amount present can normally do. However, the changeling can direct the element to attack anyone within range. The changeling controls the element for a scene.
Exceptional Success: No additional bonuses.
Suggested Modifiers
| Modifier | Situation |
| +1 | Large amounts of the element are present. |
| –1 | Little of the element is present. |