Some Gentry keep slaves to provide them with more refined forms of entertainment. This clause allows changelings to become consummate performers, preternaturally skilled storytellers or inhumanly eloquent speakers.
Cost: 2 Glamour
Dice Pool: Presence + Expression ({Presence}+{Expression})
Action: Instant
Catch: The changeling is giving a performance in front of a wealthy and powerful audience.
Roll Results
Dramatic Failure: The character’s confidence in her ability is utterly misplaced. She receives a –2 dice penalty to all Expression or Persuasion rolls for the next scene, but believes she is giving an excellent performance.
Failure: The changeling gains no bonus to speeches or performances.
Success: The character gains a number of bonus dice equal to her Wyrd to all Expression and Persuasion rolls for the next scene.
Exceptional Success: The changeling delivers an inhumanly excellent performance, adding a number of automatic successes equal to her Wyrd to her next Expression and Persuasion roll, as well as adding the usual bonus dice to all other Expression and Persuasion rolls for the next scene.
Suggested Modifiers
| Modifier | Situation |
| +1 to +2 | The changeling is wearing an unusually fine costume, or using especially well-made instruments or other accoutrements. |
| –1 to –2 | The changeling is dressed in an unassuming fashion without special props or accoutrements. |