With neither tools nor spare parts available, the character can still repair any device. More than half of the device must be intact for the character to use this Contract. The repair is almost always temporary. The changeling must perform or help perform the repairs to use this Contract.
Cost: 1 Glamour
Dice Pool: Wyrd + Craft ({Supernatural Trait}+{Crafts})
Action: Instant or Extended
Catch: The Contract must fix an item owned and used by another, which the character has never used. For example, the changeling using this Contract could repair a friend’s car the changeling had ridden in but never driven.
Roll Results
Dramatic Failure: The Contract damages the device or vehicle further, providing a –3 dice penalty to future repair attempts.
Failure: The Contract fails to function but does no harm.
Success: Even lacking tools and parts, the character repairs the device easily, which he can replace with leaves, sticks, bits of wire, tape or objects found in her pockets. In addition, if the repair requires an extended action, the Contract halves the number of total successes required. However, these repairs only last for the next full day. At the end of this time, the device reverts to the same state it was in before the Contract was used.
Exceptional Success: The repair occurs as an ordinary success, except that the repair is as durable and functional as if performed using the correct parts and tools
Suggested Modifiers
| Modifier | Situation |
| –1 | No necessary parts or tools are present. |
| +1 | All necessary tools are present. |
| +1 | The changeling does not personally know the object’s owner or primary user. |