1. Advantages

(••••) Pandora’s Gift

The changeling creates an object that another person truly desires out of nothing but emotion, dreamstuff and random materials.

Prerequisites: Mantle (Spring) ••• or Court Goodwill (Spring) •••••

Cost: 2 Glamour

Dice Pool: Wits + Craft + Mantle (Spring) ({Wits}+{Craft}+{Mantle Rating})

Action: Extended (2+ successes, based on the complexity and size of the object; each roll represents 10 minutes of effort)

Catch: The subject has recently (within one week) given the character a gift. This gift comes with no strings attached, including any expectation of this gift.

Roll Results

Dramatic Failure: The character creates the desired object, but it is destined to fail its wielder at an appropriately dramatic moment — the gun jams at the last minute, the masterpiece painting discolors in the sun or the key breaks off in the lock.

Failure: The character makes no progress.

Success: The character makes progress toward creating the desired object. The number of required successes is equal to the object’s Size + rough complexity, 1 being no moving parts and 10 being a high-precision pocket watch. Things created through this Contract last for the rest of the scene (or longer, based on modifiers) before returning to their original states. Until that time, they function perfectly as normal.

Exceptional Success: The character makes significant progress toward creating the object.

Suggested Modifiers

Modifier Situation
+1 Exceptionally appropriate materials
–1Exceptionally inappropriate materials
–1 Object is exceptional (per point of equipment bonus above normal)
–1 One-hour duration
–2 One-day duration
–3
Two-day duration

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