Through the course of conversation or oratory, the character makes a concept as supernaturally frightening as she can, instilling individuals or entire crowds with an unnatural fear of that thing.
Prerequisites: Mantle (Autumn) • or Court Goodwill (Autumn) •••
Cost: 1 Glamour
Dice Pool: Manipulation + Intimidation + Mantle (Autumn) – subjects’ highest Composure ({Manipulation}+{Intimidation}+{Mantle Rating} – subjects’ highest Composure)
Action: Extended (one success per person to scare; each roll represents five minutes of fright-mongering)
Catch: The unnatural fear the character evokes is based upon a myth, urban legend or actual threat with which all subjects of the Contract are familiar.
Roll Results
Dramatic Failure: The character does not influence her subjects as desired. Instead, they find her silly, and she suffers a –1 die penalty to all Social rolls to influence them for the rest of the scene or night (whichever is longer).
Failure: The character fails to induce supernatural fear.
Success: The subjects develop a temporary fear of the intended topic. Without further stimulus, this only manifests as some jittery conversation, on-edge whispers and a few people getting a thrill from the story. Should they be faced with a believable manifestation of that fear, this Contract evokes a supernaturally strong fear in all affected individuals. They are afflicted with mindnumbing terror, fleeing from the built-up monster for one turn per success. If they cannot flee, they cower (but are not denied Defense).
Exceptional Success: The character’s seed bears a rich harvest. Add the character’s Wyrd rating to the number of turns the subjects must flee or cower.
Suggested Modifiers
| Modifier | Situation |
| +1 | Spooky ambiance (graveyard, skeletal orchard) |
| –1 | Every five people in crowd/at party not subject to the Contract |
| –1 | Comfortable, safe ambiance (lit dining hall, kindly dean’s office) |