1. Advantages

(•••) Smith’s Wisdom

By studying an unknown object of power — whether a token or something else — the fae learns its abilities and intended purpose.

Prerequisites: Mantle (Autumn) •• or Court Goodwill (Autumn) ••••

Cost: 3 Glamour

Dice Pool: Intelligence + Occult + Mantle (Autumn) ({Intelligence}+{Occult}+{Mantle Rating})

Action: Extended — 5 successes required per dot of the item (Storyteller’s discretion for items without dot values); each roll represents four hours of uninterrupted study.

Catch: The character has stolen the item from a friend (the theft must be malicious; items left unattended in the hopes that they will be taken don’t count) or been freely given the item by an enemy.

Roll Results

Dramatic Failure: The character radically misinterprets the object’s abilities and implicitly believes his assessment to be correct, to the point of being willing to stake his wellbeing or that of his allies on it.

Failure: The character accrues no further successes in his attempt to discern the item’s function and powers, and suffers a –1 die penalty to all subsequent rolls to unravel the object’s secrets. This penalty is cumulative for multiple failures.

Success: The character scores one or more successes and grows closer to learning the purpose of the item in question. When the Storyteller rules that the appropriate number of successes has been accrued, the character learns the object’s supernatural capabilities. Note, however, that this does not necessarily equate to being able to actually make use of these powers.

Exceptional Success: No additional effect, beyond accruing five or more successes toward uncovering the item’s mystic secrets.

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