The Inconvenience Removal Agency finds the Titan of the Tanigrey Valley, Badjir in the Feywild. A conversation is engaged by Drem Greenglen, but the raging primordial does not answer as desired. It becomes apparent, that the Titan is somehow corrupted by a parasite that controls most of Badjirs movement.
The group does not hesitate and while some ascend the Titan's back to get rid of the fleshy red eyeballs sticking out of the crust, others remain grounded to support. But in their success, cutting off multiple eyes breaks out pieces of stone from the titans body that soon transform into smaller elementals that attack Drem and Happy. And as the titan starts to run in sheer agony, Happy is able to calm the titan into staying put. However, the unwilling swings of the giant fists knock out Florian and Jeff one at a time.
The battle endures, the healing powers of Happy and some potions barely keep the group alive. And while more eye stalks are destroyed, the corruption steals life energy from Badjir to recover its control. But to no avail, the weakened titan falls, unmoving as the corruption in form of a giant fleshy creature with a big eye in the center, framed by tendrils and the remaining eye stalks emerges.
Through sheer willpower and strength, the group is able to withstand the mental attacks of the alien parasite. Although Jeff and Flo are close to dying multiple times by the fists of the stone elementals, the IRA eventually stands victorious as Gawrth tears the corruption in half. However, Badjir's former body crumbles to lifeless stone.
While the exhausted winners take a rest, nature reclaims the material left over from Badjir. Jeff curiously inspects a small walking hut that charms him into visiting it inside. He does not give in to the urge, but starts to form a friendly bond with the odd building. When the others awake, the creature is gone, but Jeff discovers another curiosity. Five human sized flowers emerge from the grave of Badjir, opening each for one of the titan's defenders. The urge to drink the tear-shaped liquid inside the flower reveals it to be a boon of Badjir - his way of thanking the strangers, granting them the gift of proficiency.
Badjir - and also Venra Moonsong who speaks to Happy through a dream - ensure the stranded adventurers to not worry about the Titan of Life, who will soon re-emerge. A chunk of Bilurium is obtained as the group travels into a southern direction to leave the fey realm.
On their journey, Drem is once again followed by an angry raincloud which he quickly disperses. Jeff notices that he is followed by the walking hut he encountered already at night, so he approaches it and even gets lured inside. The hut starts to run away with Jeff inside while the rest of the group chases after. But Jeff is able to charm the hut with his drumming skills and - in a moment of brilliance - names the creature the "Wenthouse". Some discussions break out about how to further traverse the realm until most of the adventurers decide to ride the Wenthouse south (while Drem and Sylvie follow on foot).
What feels like hours pass, exhaustion sets in as a short break is engaged. Nearby, a small but ransacked farming ground leads to a (stationary) home of an ogre that Happy and Drem scout out to be the self proclaimed "Famous Edgelord". While the martials attempt to gain information from the ragged looking single, the ogre sends them away in unfriendly manners. But Happy does not give up as easy as his companions, spying on the now crying ogre in his very dirty looking home. He can convince the Edgelord, named Kargun, to open up to Happy, telling tales of the Kargun's glorious past.
Thanks to Happy's insight and careful handling of the lonely giant, he is able to find out that Kargun can "punch people out of existence", meaning some sort of physically hurting realm shift. The group somewhat agrees to try it out and while Jeff says his heart-breaking goodbye to the Wenthouse, the re-motivated Edgelord punches various members back to the material plane. Through careful but short training, Jeff is able to learn aspects of Kargun's technique as the last of them is punched over the edge back into their home realm, where a snowy, empty forest greets them back.
General Reilgar is informed about their success, which he responds to with "looking forward to hear the whole story". And so, a successful Feywild excursion ends with broken bones and internal bleedings. A last rest is started before the way back to Zeantis is on the menu.