1. Journals

Entry.145 - Revenge Is In The Air Tonight

While most of you decide to take a rest before engaging the obvious trap that accommodates Janna's kidnapping, Drem cannot stand the idea of his daughter being tortured while everyone sleeps. He takes off towards the address you got in the gift box containing a finger of Janna.

Drem scouts out the small, abandoned looking house in the Northhat district of Zeantis, but not before buying a pricey set of sending stonesafter closing hours. In a clever attempt to enter the building stealthily through the chimney, the ranger finds himself in a dark room that smells like death and earth. A rotting corpse that looks like the freshly dug out body of Jeff hangs chained from the ceiling, missing his chopped off hands. Drem then stealthily ambushes a guard in the nearby hallway that seems to hold a hostage, a child bound and covered sitting on a chair. With a single quick arrow, the guard drops to the ground as the child screams through the cloth stuffed in its mouth. Drem quickly becomes aware that the guard was the paralyzed mother of the child, arranged to look like a bad guy. As the dead woman sprays the ground with blood, Drem finds traps on the chair that the child is sitting in. He decides to leave everything as is and makes his way back to the I.R.A. Headquarters, shaking not only with the cold of the winter, but also contemplation of what he just did.

Meanwhile, you others try to find some sleep but awake to the whimpering of Janna that seems to come out of the walls. You quickly find the source to be an overlooked egg of the abyssal squirrel 'Mr Squirrel' inside the bedroom wall. You crush it and go back to sleep, only to be awoken a few hours later by Drem, who asks Happy to come help the woman he accidentally murdered. Happy declines, instead Egbert joins a little annoyed and sleepy. Drem lets Egbert fly on Sylvie while he walks. But the grumpy Egbert unfortunately runs into a night patrol of flying wyvern knights that demand to see his permit to fly a mounted creature - which Egbert does not have. He magically charms the guard and continues towards the target location.

On site, Egbert can dispel the magical trap on the chair. The child is rescued and you bring them together with the corpse of its mother to the Temple of Zios not far away. The child and the letters found around the chair reveal that they are wife and daughter of Ken, your former companion and member of the Inconvenience Removal Agency. You leave them at the temple and return to the target location to scout the rest of the building. As you find a strange staircase that gives off a ticking noise, Drem sends Egbert back home to get the others while he stays hidden in this house.

Walking back through the majority of the city, Egbert cannot hold back and lets out a frustrated scream, which attracts the wyvern knights looking for the criminal that charmed a member of the night guard. Even invisibly, Egbert cannot escape through the snow covered streets of Zeantis and is captured and detained.

A long rest later, the rest of you awake, some more rested than others. A wyvern guard crosses your path to the address, telling you they captured Egbert. While Florian goes with the guard to buy your companion out of prison, Happy makes his way alone to where Drem found hardly a restful few hours. You two descend the ticking staircase that is marked with one of the chopped off hands of Jeff's corpse, pointing downwards. As it turns out, it was a trap, causing Drem to fall through the stairs into a spike pit. Happy makes his way down unharmed and helps Drem back on his feet as you both start to inspect the room.

Another room merges yours, lit by candlelight, with Janna sitting in it, and Ken behind her, holding a short sword against her neck. Just as Happy is distracted for a second by the shouts of his mentor Liva that seems to come from the only other exit of your room, Ken magically compels Drem to enter the candle-lit room. A metal wall rushes down, separating Happy and Drem, but Happy gives in to the distress call of the cleric and moves to the next room, just as the rest of the IRA enters the building. Unfortunately, you both trigger the trap at the staircase as well, with no one to warn you.

While Happy destroys a wall to a walled-off room with Liva in it - that slowly turns into stone, Drem engages a tense conversation with Ken, who turns out to be the Mediator seeking revenge on the IRA and wanting to stop your group from interfering further with the plans of the Hand of Morlin. He proclaims that he only wants to talk and that he hopes you learned your lesson from the last time you made an aggressive move. He proposes that Drem should kill Flo with the nearby dagger that Jeff was supposed to kill Cabuga with. Drem considers his options and then strikes by throwing the ball of metal strips capable of restraining a foe. But like the last time this strategy was attempted against the mediator, the ball does not hit the target and the Mediator cuts off the head of his victim Janna. Drem screams in anger and opens the magic jar found in Othimaruns lair, successfully absorbing the cursing Mediator.

In another part of the cellar, Happy enters the room where his mentor is captured in through the hole he just produced, only to find some of his power swindle as he walks into an antimagic zone. He is engaged by a figure looking like Jeff, telling Happy that he was responsible for Jeffs death. Happy sees not only his mentor slowly turning into stone, but also various stone statues looking like his family. He rips Liva out of the ground, damaging her petrified feet, but pulling her out of the antimagic field out into the corridor where he is able to heal the petrification, while "Jeff" is taunting him from inside the room, destroying the stone statures. Happy engages in a rage, grapples and pulls the impostor out into the corridor. But after some good swings from Flo's sword, he teleports out of the strong grip.

Meanwhile, Egbert hears a melody played from another room, recognizing from his former family. He meets a person looking like Flo in the room, telling him that he has only a few seconds to decide to either help his former band members escape from the creature hunting them by touching a crystal ball, or condemn them to die. Egbert decides to not play this game and leaves the room, indulging some guilt by the imposter Flo.

Drem looks for a way out of the candle lit room and finds a lever that transports him into a small chamber on the other side of the room, with nothing in it but two small holes in the wall from which an unnaturally big eye stares at him before leaving. Drem turns the lever once more to return to the candle lit chamber, only to find the corpse of Janna  and her blood gone.

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