Hasloch Conundrum
You've been around for a bit now. Most of the quirks that come with your condition have been either completely tamed or explored enough that they don't jump out at you in the most inopportune times. You managed to survive the culling that all supernatural creatures must endure when they are reborn, naked and scared in a world of darkness that wants to eat them whole. Maybe you even played your cards right and are poised for greatness in the near future. The true beginning of your new life.
Until, that is, you received that call. Or maybe it was an email. Hell, maybe it was an old fashioned letter. The vehicle of the message is irrelevant at this point. What matters is that someone that you didn't hear in ages, maybe even someone you thought was dead, contacted you out of the blue. Their tone is amiable, their writing smooth, their words ring true. They invite you to come visit them in the city they live in now; it's pretty far, you didn't think this old acquaintance had it in them to travel that much. They talk of business opportunities, of beautiful vistas near where they live, of nostalgia and desire to reconnect. Their honeyed words are accompanied by an airplane ticket and an address, where they promise you lavish room and board.
Against your better judgement, you decide to go. A paid vacation wouldn't hurt and if you have supervisors, they don't seem to mind your absence too much. In fact, maybe you even think that you deserve some respite from the horrors of your new life. It's just going to be a few days anyway. You take the plane, or maybe decide to go over in some other way. The trip is uneventful, if a bit fuzzy towards the end; you chalk it up to boredom.
The city is beautiful, even if you're used to cities at this point. It's a marvel of human accomplishment, its skyline stretches to the heavens and its polish is almost otherworldly. You feel awestruck. Your friend's house is not too far. You knock at the door. A series of clicks suggests that many locks are being opened. A messy figure finally greets you: its your friend. They are in tears, looking at you in shock. "I told you not to come!" they shout "Now you're trapped in here too!"
The Hasloch Conundrum is a Chronicle of Darkness 2nd edition multisplat sandbox Chronicle. All core manuals are allowed. Only 18+ players allowed.
These include: Mage, Vampire, Werewolf, Changeling, Demon, Deviant, Promethean, Mummy, Beast, Sin-Eater, Hunter, Mortal/+
What most characters will probably want to do out of the gate is "find a way out of the City". They will find that this is impossible and it's not something that can be "brute forced", no matter how powerful your splat makes you. This is going to be the central narrative and dramatic pillar of the chronicle.
You're expected to reply to threads you're in at least once a week. If you can't make it, you may inform an ST that you're going on hiatus for a certain amount of time or until a certain date. Characters on hiatus that are in active scenes with other player characters will swiftly leave the scene by ST fiat, if logically possible, and denied most Beats.
The City does not exist in our reality. This is a plot point, as every character that was lured in it thought that they were going to a different metropolis across the world. The City shifts and churns, changing how it looks and feels depending on alien whims. You might walk in the streets of downtown London and a few minutes later be bathing in the neon lights of Tokyo. The people walking the streets seem unaware of this, and will tell you you are currently in the metropolis the City has shifted into at that moment. They also speak their native language, so be ware if you can only speak English and you suddenly find yourself in Beijing. The language merit can be a life saver here.
Modern day, the chronicle starts March 22nd 2022 (or the fourth week of March, which in our calendar would read as such: 3/W4/22), shortly after the equinox. Covid exists and can be mentioned (I won't go out of my way to do so), but it's regarded as already been cured and something wholly in the past.
Weeks flow naturally with IRL time.
This is, at the end of the day, a horror chronicle. Bad things will happen to your character, their loved ones, their pets, their convictions, their dreams, their identity, almost anything is on the table.
Sometimes the details will be gruesome, but I try to avoid cheap shock value.
Sex scenes are fade to black; I'll consider creating private blue books for in depth roleplay if somehow there's demand for them.
I'll generally avoid rape as a threat/plot point unless the players themselves are the ones wanting it in their story. NPCs don't enjoy such protection against players intent on abusing them, but actions always have consequences.
Bigoted/extremist characters are allowed, bigoted/extremist players are not. You may create a KKK member, a violent anarchist or a religious terrorist and I'll roll with it. I assume you know what you're inviting upon yourself when creating such a character. If you say bigoted things in chat, even if you say "I was in character", you're going to be banned.
Child characters are allowed, but only to players that have been here for a long while and proved themselves trustworthy enough to handle this added challenge to roleplay. All requests will be evaluated on a case by case basis. Don't waste your time arguing if you were not allowed to create one while someone else was.
Sex scenes of any kind with or around these characters/npcs are obviously and strictly forbidden. If you try to be sneaky about this in any way, shape or form, I will unmake/retcon the scene and you will be banned swiftly and with no recourse.
With that out of the way, most other form of abuse and harm are fair game. If you make a child character, I expect you to heighten the horror and drama of the scene.