1. Locations

The Plane of Faerie

The Plane of Faerie, or the plane of growth, is a land of soft lights and wonder, a place of music and death. Faerie is a supersaturated world, colors are more vibrant, sounds more melodious, the breeze always carries a new scent.

Away from the vibrant cities of the Faerie Plane are thick forests, tangled branches, and foggy swamps. All the plant life of the shimmering plane grows to heights and thicknesses unheard of in the material plane. Many druids travel to the glimmer to seek out a deeper connection to the natural world that the rampant growth affords.

Faerie is a reflection of the material plane, influenced by the constant influx of fresh magical energy that the lustrous plane infuses with the energies of life and growth. The plane of Faerie is smaller than the material plane but matches its landscapes and features. A journey between two locales on the material plane may take weeks, but on Faerie it would take days.

The landscape of the glistening plane mirrors the natural world but turns its features into spectacular forms. Where a volcano stands on the Material Plane, Faerie has a skyscraper of blood-red crystal jutting out of a mountain peak. A wide and muddy river on the Material Plane might be echoed as a clear and winding brook. A marsh could become a vast black and sinister bog. A traveler might cross into Faerie from the ruins of an old castle and walk up to the doorway of an Archfey’s castle.

There are no Skylands in the air of Faerie, but their positions are matched by shimmering crystals that float suspended at the center of where the Skylands float in the material plane. The size of the crystal in the sky corresponds to the size of the Skyland on the material plane.

The plane of the Fey is inhabited by sylvan creatures, such as elves, dryads, satyrs, pixies, and sprites, as well as centaurs and magical creatures like blink dogs, faerie dragons, treants, and unicorns. The darker regions of the plane are home to such malevolent creatures as hags, blights, goblins, ogres, and giants. Neither group is exactly safe for travelers.

Fey Crossings

Fey crossings are places of mystery and beauty on the Material Plane that have a near-perfect mirror in Faerie, creating a portal where the two planes touch. A traveler may pass through a fey crossing by entering a clearing, wading into a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. To the traveler, it seems like he or she has simply walked into the Fey plane with a step. To an observer, the traveler is there one moment and gone the next. A fey crossing can be closed permanently if the land on either side is dramatically altered- for example, if a castle is built over the clearing on the Material Plane.

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