1. Organizations

Aldrya

The cult of Aldrya.

The cult of Aldrya is divided into several subcults. A member can only belong to one subcult at a time and joining a new subcult means abandoning the previous subcult.

Children of the Forest (Lay Member Subcult)

Requirements: All Unknown are automatically members of this subcult at birth.

Requirements for Non-elves: Must roll average of POW+CHA or less on 1D100 (remember that CHA is always –10 when dealing with another species).

Cult Skills: Bow, Climbing, Elfsense, Hide, Move Quietly, Plant Lore.

Special Notes: Children of the Forest may not sacrifice POW for Rune points and do not have access to divine intervention.

Cult Spirit Magic: Heal, Speedart.

High King Elf (Initiate Subcult)

Requirements: Upon reaching maturity and expending 1 point of POW to Aldrya, elves may join automatically. Nonelves must join as per ordinary cults—except that failure to pass the test means death.

Cult Skills: Bow, Climb, Hide, Listen, Move Quietly, Plant Lore.

Cult Skills: Initiates get the following skill bonuses: Cult Lore (Aldrya) +15%, Elf Bow +15% (see page 25), Meditate +10%, Plant Lore +20%, Sing +10%, Worship (Aldrya) +20%.

Special Notes: A candidate for membership in High King Elf need not have previously belonged to the Children of the Forest. High King Elf members are true initiates and must fulfill all usual requirements and gain the normal benefits. High King Elf initiates can sacrifice for Rune points with Aldrya on the usual basis. High King Elf initiates also get the special elf bow.

Cult Spirit Magic: Befuddle, Binding Enchantment, Countermagic, Dispel Magic, Extinguish, Heal, Light, Magic Point Enchantment, Mobility, Multimissile, Repair, Second Sight, Shimmer, Silence, Speedart, Spell Matrix Enchantment, Spirit Screen, Summon (entity), Vigor.

Common Rune Magic: Divination.

Special Rune Magic: Accelerate Growth, Arrow Trance, Chameleon, Heal Body, Reflection, Shield, Silence Sphere.

Shamans of Aldrya

Requirements: Any Aldrya initiate that becomes a shaman qualifies for this subcult.

Special Notes: Shamans of Aldrya may only bind plant spirits to their fetch. They can only teach spirit magic available to High King Elf initiates.

Common Rune Magic: Divination, Sanctify.

Special Rune Magic: Absorption, Accelerate Growth, Animate War Tree, Chameleon, Create War Tree, Heal Body, Plant Spy, Silence Sphere, Tanglethicket.

Wood Lord (Rune Lord Subcult)

Requirements: Must have been an initiate of High King Elf for at least five years. Must have 90%+ in Elf Bow and in two of the following skills: any melee weapon, Conceal, Hide, Move Quietly, or Search. Must know Extinguish, Heal 2, and Multimissile.

Special Notes: A Wood Lord’s elf bow is awakened and becomes an allied spirit. A Wood Lord may use Rune points for any Rune spells available to the High King Elf subcult.

Elder Sister (Dryad Subcult)

Requirements: Initiation into the Elder Sister subcult is restricted to Unknowns. A dryad can automatically join this subcult.

Cult Spirit Magic: Detect Life, Extinguish, Light, Shimmer, Vigor.

Common Rune Magic: All.

Special Rune Magic: Absorption, Accelerate Growth, Animate War Tree, Chameleon, Create War Tree, Heal Body, Plant Spy, Reflection, Resurrect, Shield, Silence Sphere, Tanglethicket.

Gardener Subcult

Requirements: Must have been a shaman of Aldrya or a Wood Lord for at least 20 years. Must roll POW+ number of years as a shaman or Wood Lord on 1D100 to be accepted.

Special Notes: When checking for divine intervention, a Gardener rolls 1D10 instead of 1D100.

Common Rune Magic: All.

Special Rune Magic: Absorption, Accelerate Growth, Animate War Tree, Arrow Trance, Chameleon, Create War Tree, Heal Body, Plant Spy, Reflection, Resurrect, Shield,
Silence Sphere, Tanglethicket.

Associated Cults

  • Chalana Arroy: Provides Cure All Disease to Gardeners.
  • Ernalda: Aldrya’s mother provides Dismiss Earth Elemental (small, medium) to the High King Elf, Wood Lord, Elder Sister, and Gardener subcults. Provides Summon Earth Elemental (small, medium) to Elder Sister subcult.
  • Gata: Provides Gnome to Gargoyle to Elder Sister subcult.
  • Flamal: Provides Bear Fruit to Gardeners.
  • Yelm: Provides Sunripen to Shamans of Aldrya and Gardeners.
  • Yelmalio: Provides Catseye to High King Elf and Gardeners.

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