The induction into others of states of emotion or sensation.

Converse: Telescience

Talent Levels

Novice: Learn all Novice-level sub-talents. 

Intermediate: Learn all Intermediate-level sub-talents. Gain Focus Communication (Aesthegeny).

Expert: Learn all Expert-level sub-talents. Gain the Talent Favored Stunt for a Psionic Stunt when using Aesthegeny.

To-Do

  • Erase memory (Psychochirurgy?)
  • Induce reaction to specific sigil or signature

Sub-Talents

Aesthegeny

Requirements

Aesthegeny (Novice)

Spell Type

Utility

Casting Time

Major Action

MP Cost

 

Test Willpower (Conditioning) vs. Psi-Power Target Number

12

You induce a target to experience a sensation, emotion, thought, memory, or principle of belief.

The difficulty of the check is affected by:

  1. The target's current attitude toward the caster (See Social Encounters)
  2. Your mental Source for the concept in question (See first table below)
  3. The scale of the concept to be implanted (See second table below)

If the ability is successful, the target makes a check to resist immediately when you cast the spell, and at the beginning of each of their turns for the duration of the Ability.

Source

TN Modifier

Example

Effect / Duration

Concept associated with deep trauma in your memory
-4 Make someone feel how you did when your friends were dying around you, and you were on fire  
Concept deeply ingrained in your memory with emotional significance
-3    
Concept you are experiencing at the time of casting
-2    
Concept from your short-term memory
+0    
Concept from your long-term memory
+2

 

 

Concept you have never experienced but understand
+4

 

 

 

Content

TN Modifier

Effect

Simple Concept
-2 Good for bridging language gaps.
Sensation
+0 For each save the target fails, the Psi-Power is decreased by 1.
Emotion
+2 For each save the target fails, the Psi-Power is decreased by 1. 
Psychic Signature
+3  
Thought
+4

Does not necessarily mean the thought will be accepted as a new opinion, only that it will occur to them.

Complex Concept
+5

Can be further modified by background knowledge in the field.

Memory
+6

For each save the target fails, the Psi-Power is increased by 1. If it is increased by 3, the memory becomes permanent.

False memories can be detected and removed by Psychochirurgy.

Principle or Opinion
+12

For each save the target fails, the Psi-Power is increased by 1. If it is increased by 3, the principle becomes permanent.

False principles can be detected and removed by Psychochirurgy.

Viral Panic

Requirements

Aesthegeny (Intermediate)

Spell Type

Attack

Casting Time

Major Action

MP Cost  
Test Willpower (Courage) vs. Psi-Power Target Number

14

You induce panic in the target. Then you watch and laugh.

A target within sight must pass a save, or gain the Panicked condition.

If they fail, the next closest character (friend or foe) is targeted by the ability, and the already-panicking target counts as the user. Psi-Power is decreased by one for each jump. 

Disequilibrium Wave

Requirements

Aesthegeny (Master)

Spell Type

Attack

Casting Time

Major Action

MP Cost

 

Test

Willpower (Conditioning) vs. Psi-Power

Target Number

16

Everyone within a 6m radius perceives the ground to be bucking and rolling as if in an earthquake.

Anyone caught in the area suffers a –2 penalty to Defense and a –5 penalty to Speed for one round.

They must also succeed on a save or fall Prone.