The induction into others of states of emotion or sensation.
Converse: Telescience
Talent Levels
Novice: Learn all Novice-level sub-talents.
Intermediate: Learn all Intermediate-level sub-talents. Gain Focus Communication (Aesthegeny).
Expert: Learn all Expert-level sub-talents. Gain the Talent Favored Stunt for a Psionic Stunt when using Aesthegeny.
To-Do
- Erase memory (Psychochirurgy?)
- Induce reaction to specific sigil or signature
Sub-Talents
Aesthegeny
Requirements |
Aesthegeny (Novice) |
Spell Type |
Utility |
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Casting Time |
Major Action |
MP Cost |
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Test | Willpower (Conditioning) vs. Psi-Power | Target Number |
12 |
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You induce a target to experience a sensation, emotion, thought, memory, or principle of belief. The difficulty of the check is affected by:
If the ability is successful, the target makes a check to resist immediately when you cast the spell, and at the beginning of each of their turns for the duration of the Ability.
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Viral Panic
Requirements |
Aesthegeny (Intermediate) |
Spell Type |
Attack |
Casting Time |
Major Action |
MP Cost | |
Test | Willpower (Courage) vs. Psi-Power | Target Number |
14 |
You induce panic in the target. Then you watch and laugh. A target within sight must pass a save, or gain the Panicked condition. If they fail, the next closest character (friend or foe) is targeted by the ability, and the already-panicking target counts as the user. Psi-Power is decreased by one for each jump. |
Disequilibrium Wave
Requirements |
Aesthegeny (Master) |
Spell Type |
Attack |
Casting Time |
Major Action |
MP Cost |
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Test |
Willpower (Conditioning) vs. Psi-Power |
Target Number |
16 |
Everyone within a 6m radius perceives the ground to be bucking and rolling as if in an earthquake. Anyone caught in the area suffers a –2 penalty to Defense and a –5 penalty to Speed for one round. They must also succeed on a save or fall Prone. |