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Endurance

Condition

Adds

Test Penalty

Movement

Speed

Removal

Notes

Exhausted

    No Charge or Run 1/2  

Additional Fatigue or Exhaustion adds the Helpless condition.

Fatigued     No Charge or Run    

Additional Fatigued adds the Exhausted condition.

Injury

Condition

Adds

Test Penalty

Movement

Speed

Removal

Notes

Dying

       

Successful first aid applied makes them Helpless, Unconscious, and Wounded instead.

-1 Constitution on each start of the character’s turn.

Death at –3 Constitution.

Injured

Fatigued -1 to all checks No Charge or Run    

Additional Injured adds the Wounded condition.

Unconscious

Prone

Helpless

     

See Interlude Activities

 

Wounded

Exhausted -2 to all checks No Charge or Run 1/2

See Interlude Activities

Additional Injured or Wounded condition gives the Dying condition.

Psychological

Condition

Adds

Test Penalty

Movement

Speed

Removal

Notes

Ageusic*

 

Fail all ability tests reliant on taste.

     

 

Anosmic*

 

Fail all ability tests reliant on smell.

     

 

Blinded*

 

Fail all ability tests reliant on sight.

     

 

Dazed*

  -3 to all checks No Charge or Run 1/4 Specified duration of turns  

Deafened

 

Fail all ability tests reliant on hearing.

       

Disoriented*

  Fail all ability tests reliant on orientation.    

 

 

Dizzy*

  -2 to all checks involving gross spatial factors

If Charge or Run, Willpower (Focus) TN 12 or go Prone instead

1/2

Specified duration of turns

 

Helpless

       

See Interlude Activities

Cannot take any actions.

Numb*

 

Fail all ability tests reliant on touch.

   

 

 

Panicked*

       

Self: Willpower (Courage) 

Other: Communication (Leadership) or Strength (Intimidate)

 

Spatial

Condition

Adds

Test Penalty

Movement

Speed

Removal

Notes

Free-Falling

   

See Environment

     

Hindered

    No Charge or Run 1/2    

Prone

   

Crawl Only

 

Use half of Speed in a Move action to stand up

+1 to melee attacks against prone 

-1 to ranged attacks

Restrained

    None 1/2  

 

*Non-canon, may need balancing.