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Background

Description

Ability

Focus

Talent

 Benefit

Academic

You spent a lot more time in schools and academic environments than your peers. Perhaps you lived at a boarding school, or someone in your family worked at a college or university. You’re inclined to be a bit more bookish and to know your way around academic institutions.

+1 Intelligence

Intelligence (choose one)

Knowledge

Linguistics

2 +1 Communication

3–4 Intelligence (Research)

5 +2 Income

6 Intelligence (History)

7–8 +1 Perception

9 Willpower (Self-Discipline)

10–11 Intelligence (choose one)

12 +1 Willpower

Aristocratic

You come from a family with a history of privilege and responsibility, although it might have less of both these days. You might be actual nobility from an Earth culture that still has it, or “just” belong to an important family with equivalent wealth and influence. +1 Communication

Communication (Etiquette)

Intelligence (History)

Affluent

Contacts

2 +1 Accuracy

3–4 +2 Income

5 Communication (Persuasion)

6 Dexterity (Piloting)

7–8 +1 Perception

9 Communication (Gambling)

10–11 Communication (Leadership)

12 +1 Willpower

Bohemian

You grew up in an experimental, eccentric, or creative community. Perhaps you belonged to a commune, an artist colony, or some “off the grid” intentional community. You may be the child of a group or polyamorous marriage, particularly on Earth. You’re unfamiliar with some of the things people take for granted, but had plenty of opportunities to expand your horizons. You might be trying to fit into mainstream society after some time away, or you might revel in your offbeat lifestyle. +1 Communication

Communication (Performing)

Intelligence (choose one)

Carousing

Performance

2 +1 Dexterity

3–4 Perception (Empathy)

5 Willpower (Courage or Faith)

6 Communication (choose one)

7–8 +1 Constitution

9 Dexterity (Acrobatics or Free-fall)

10–11 Communication (Persuasion)

12 +1 Perception

Chaotic*

Your life has been a mess as long as you can remember. Losing people close to you has become routine. You've learned to depend on yourself and to always be ready for change.

+1 Perception

Dexterity (Stealth)

Perception (Intuition)

Improvisation

Quick Reflexes

2 +1 Dexterity

3-4 Fighting (Brawling)

5 Dexterity (Initiative)

6 Communication (Gambling)

7-8 +1 Fighting

9 Communication (Deception)

10-11 Dexterity (Pickpocket)

12 +1 Communication

Corporate

Your early life was tied up in corporate culture, most likely due to family members who built their lives around a company in some fashion. Your family might be influential stockholders or include powerful executives, and they may well have expected you to follow their example—whether you did or not. +1 Communication

Communication (Bargaining)

Intelligence (Business)

Contacts

Intrigue

2 +1 Perception

3–4 Communication (Persuasion)

5 Intelligence (Evaluation)

6 Perception (Empathy)

7–8 +1 Intelligence

9 Communication (Expression)

10–11 Communication (Leadership)

12 +1 Accuracy

Cosmopolitan

You were raised in a cosmopolitan environment: a big city, or even a series of great cities, where people from all over the world came and mixed. You were exposed to some of the best—and, potentially, the worst—of humanity and human achievement. +1 Intelligence

Communication (Etiquette)

Intelligence (Current Affairs)

Knowledge

Observation

2 +1 Perception

3–4 Intelligence (choose one)

5 Communication (Persuasion)

6 Intelligence (Art)

7–8 +1 Communication

9 Communication (Bargaining)

10–11 Perception (Seeing)

12 +1 Willpower

Exile

You might have lived a very different life were it not for some event that drove you from society. Feel free to roll again on the Social Class and Background tables to get a glimpse of what your former life was. Whatever the case, you (and possibly your family) were exiled by war, disaster, disgrace, or some other misfortune, forced to start over with virtually nothing. +1 Constitution

Fighting (Brawling)

Willpower (Self-Discipline)

Affluent

Fringer

2 +1 Fighting

3–4 Communication (Bargaining)

5 Dexterity (Stealth)

6 Perception (Searching)

7–8 +1 Perception

9 Accuracy (Pistols)

10–11 Dexterity (Driving)

12 +1 Willpower

Military

You grew up as a military brat. You were either a dependent with family members in military service, or you lived close by or on a military installation. You’re familiar with military culture and picked up a thing or two from it along the way. +1 Fighting

Accuracy (Pistols)

Intelligence (Tactics)

One Combat Style

Observation

2 +1 Willpower

3–4 Accuracy (Rifles)

5 Communication (Leadership)

6 Intelligence (Security)

7–8 +1 Strength

9 Perception (Searching)

10–11 Fighting (Brawling)

12 +1 Constitution

Outcast

Fate singled you out for the life of an outcast on the fringes of society. You might have a criminal background that makes it impossible to find decent work and true respect, or you might belong to a minority group your society rejects. On Earth, you might have been an unlicensed and unregistered birth, a literal non-person. Whatever the case, you had to learn how to survive outside of the safety and structures most people rely upon.  +1 Willpower 

Communication (Deception)

Dexterity (Stealth)

Fringer

Misdirection

2 +1 Perception

3–4 Perception (Seeing)

5 Fighting (Light Weapons)

6 Intelligence (Technology)

7–8 +1 Constitution

9 Dexterity (Sleight of Hand)

10–11 Willpower (Courage)

12 +1 Communication

Laborer

Your family is used to hard, physical work—and so are you. Generations have worked the factory line, the mines, the assembly line, or the dockyards. You might be looking to move on and move up from there, or stick with it, or something might have upended the life you once knew, forcing you to move on. +1 Constitution 

Dexterity (Crafting)

Strength (Might) 

One Unarmed Combat Style

Carousing 

2 +1 Fighting

3–4 Fighting (Brawling)

5 Intelligence (Engineering)

6 Willpower (Self-Discipline)

7–8 +1 Strength

9 Communication (Gambling)

10–11 Constitution (Stamina)

12 +1 Dexterity

Outsider*

You stand out from others in your society. You were part of a small minority, or a foreign adjunct to the society of your origin. You either remained quietly on the fringe of society, or made your way within it as an eternal black sheep. In any case, you were generally accepted into society but always seen as an Other.

The more inclusive & welcoming societies will not have access to this background.

+1 Communication

Communication (Etiquette)

Linguistics

Contacts

2 +1 Perception

3-4 Willpower (Courage)

5 Intelligence (Business)

6 Intelligence (Current Affairs)

7-8 +1 Willpower

9 Perception (Empathy)

10-11 Communication (Bargaining)

12 +1 Fighting

Primitive Feral*

You were little more than an animal when someone adopted you and taught you the ways of humankind.

+1 Perception

Strength (Climbing)

Constitution (Swimming)

Constitution (Running)

Agility

Overwhelm Style

2 +1 Dexterity

3-4 Dexterity (Acrobatics)

5 Strength (Might)

6 Strength (Intimidation)

7-8 +1 Fighting

9 Constitution (Stamina)

10-11 Perception (Survival)

12 +1 Constitution

Primitive Nomad*

You lived your early life foraging, hunting, and trading.

+1 Dexterity

Perception (Survival)

Perception (Tracking)

Agility

Scout

2 +1 Accuracy

3-4 Communication (Bargaining)

5 Accuracy (Bows)

6 Dexterity (Crafting)

7-8 +1 Perception

9 Strength (Climbing)

10-11 Communication (Deception)

12 +1 Constitution

Primitive Settler*

You lived your early life with little technology around you except what you could find. Your community was large and safe enough that you lived a stable life. 

+1 Constitution

Perception (Survival)

Dexterity (Craft)

Artistry

Maker

2 +1 Perception

3-4 Communication (Performing)

5 Dexterity (Acrobatics)

6 Constitution (Stamina)

7-8 +1 Intelligence

9 Perception (Intuition)

10-11 Perception (Empathy)

12 +1 Dexterity

Religious*

You were raised in a highly religious household or society. Your parents were clergy or heavily devoted to their faith. You may or may not still believe in it, or maybe it was simply a cultural ritual from day one. But the practices instilled a sense of discipline and a knowledge of the inspiration that belief can bring.

+1 Willpower

Willpower (Faith)

Intelligence (Science - Theology)

Oratory

Inspire

2 +1 Intelligence

3-4 Perception (Intuition)

5 Willpower (Self-Discipline)

6 Perception (Empathy)

7-8 +1 Communication

9 Communication (Persuasion)

10-11 Communication (Deception)

12 +1 Perception

Spartan*

Whether due to your family's choice or circumstance, your upbringing was just above impoverished. But your life was dictated by a strict moral code. You lived a simple life and did your duty, and often wondered what the point of it was. This forced you to form a strong sense of purpose in life.

+1 Willpower

Willpower (Self-Discipline)

Willpower (Faith)

Improvisation

2 +1 Communication

3-4 Communication (Leadership)

5 Intelligence (Evaluate) 

6 Intelligence (Science)

7-8 +1 Fighting

9 Fighting (Grappling)

10-11 Constitution (Stamina)

12 +1 Perception

Suburban

Life for you once existed in the picturesque neighborhoods outside of the city but still just a short ride on public transportation to the shopping center. It might have been just as idyllic for you as the housing development brochures portrayed, or perhaps it was a cookie- cutter, conformist nightmare you couldn’t wait to escape.  +1 Communication

Communication (Etiquette)

Intelligence (Current Affairs) 

Affluent

Contacts 

2 +1 Dexterity

3–4 Intelligence (choose one)

5 +2 Income

6 Communication (Persuasion)

7–8 +1 Perception

9 Perception (choose one)

10–11 Dexterity (Driving)

12 +1 Intelligence

Trade

Your family lived off a skilled trade of some sort. It might not have been glamorous (far from it, quite possibly) but it definitely paid the bills. You may have picked up some practical lessons and skills along the way. Perhaps you were ready to enter the family trade yourself, but you yearned for something new—and even dangerous. +1 Dexterity

Dexterity (Crafting)

Intelligence (Engineering)

Improvisation

Maker

2 +1 Strength

3–4 Intelligence (Technology)

5 Intelligence (Art)

6 Constitution (Tolerance)

7–8 +1 Perception

9 Fighting (Grappling)

10–11 Constitution (Stamina)

12 +1 Constitution

Urban

You lived in the city, not in a high-rise or someplace with private security, but in the city. Its streets and vacant lots were your playgrounds, and you were navigating public transportation long before you could drive (as if you ever needed to drive). You know the ins and outs of an urban environment, even if it’s not the particular city where you lived, even if it’s a large station in the depths of an asteroid or moon, in fact. You know local eccentrics, dangerous people, and the secrets from the heart of the city.  +1 Dexterity 

Communication (Persuasion)

Constitution (Stamina) 

Agility

Misdirection 

2 +1 Accuracy

3–4 Dexterity (Acrobatics)

5 Communication (Deception)

6 Dexterity (Sleight of Hand)

7–8 +1 Perception

9 Perception (Hearing)

10–11 Strength (Climbing or Jumping)

12 +1 Fighting