1. Races

Beastman

ZWIERZ

Beastmen, also known as Zwierz in scientific terms, are a unique race of beings possessing human and animal characteristics. They are born as the animal they resemble and as they grow older, they gradually transform into humanoid shapes. Beastmen can be found in various regions, but they are most commonly associated with forested areas where they can live in harmony with nature.

Recently, there has been a significant migration of Beastmen to Prelia due to the country's peacefulness and its welcoming attitude towards their race. The pro-beast movements in Prelia have created a safe haven for Beastmen, where they can thrive and be accepted without fear of discrimination. Despite their animalistic features, Beastmen are intelligent and resourceful creatures who make valuable contributions to society.

Ability Score: Strength +2 Dexterity +1

Age: Beastman is born as the animal their family stems from, for ex. A Wolf Beastman is born as a wolf pup. Quick to mature physically and emotionally, by age 15 they fully mature into adulthood and look like a human adult with their animal characteristics. In which their ageing slows down to a human rate and lives to 80 years old. Unless they are killed first.

Alignment: Tend to stray to chaotic Alignment.

Size: Beastman stray between small and medium size depending on breed. Such as a Monkey Beastman would be 3ft-5ft, whilst a Giraffe Beastman could stray to the 6ft-8ft territory.

Speed: Walking speed is 35ft. Natural Climbing Speed of 30ft

Keen Sense: You gain an advantage on perception checks, and can track people/items using your keen senses. To track you need to use one of your senses (smell could be using someone's scent to follow them, vision to follow someone in the crowd if they're recognizable, touch to find something specific in a pile etc). When using Keen Sense you automatically save on perception checks and sight-related rolls.

  • You gain proficiency in the Perception skill.
  • When you make a Wisdom (Perception) check to track a creature or object, you have an advantage on the roll if you can use one of your senses to do so (such as smell, hearing, or touch).
  • When you make a Wisdom (Perception) check that relies on sight, you automatically succeed on the roll if the DC is lower than your passive Perception score.

Quadruped: (TAKEN FROM DND 3.5e FEAT) As a move action, you can go from a standing position to an all-fours position and vice-versa. In this position, you cannot hold any weapons, and you are considered one size category smaller.

  • You can make Jump checks without a running start.
  • You gain the advantage of breaking from being grappled.
  • Your speed goes from 35ft to 45ft.

Religion: Beastmen tend to follow the God called Serrapoder, who is the god of Geo, whose domain are Farming and Beastmen. The practice of the god is called "The Way of the Wild". Domesticated Beastman may also follow Serrapoder but usually follow the patron deity of the country.

Claws:

  • As natural weapons, your claws deal 1 d4 + your strenght modifier of slashing damage. 

Vision: If your Beastman stems from a species (Wolves, Night monkeys etc) which have night vision, you have night vision. If your breed is not nocturnal then no, you have Low-Light Vision. 

Elemental power: Beastman tend to have an affinity to geo (earth)

Languages: Common, Language of Origin Country, Beast, 

Names: Beastmen have multiple names. The name with the origin of their own country and a name in Beast- communicated in the sound of their race. Wild beastmen tend to only have the Beast name which closest translation in common tends to be some iteration of a descriptor and their breed name. E.g, "Skinny Wolf, Deceptive Squirrel, etc". 

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ZWIERZ

 Physical appearance:

Beastman are humanoid creatures with physical features that are reminiscent of mammals. Their appearance varies depending on the animal species that their tribe is based on. For example, those with a feline heritage might have fur covering their entire body, sharp claws, and fangs, while those with a rodent lineage may have a more diminutive stature, furless tails, and large incisors.

Some beastman tribes may also have unique features such as horns, tusks, or wings, depending on the animals they are descended from. These physical features can vary in size and shape and may serve different purposes such as for self-defence, display, or flight.

In general, beastman have a more muscular build compared to other races, with a greater emphasis on their natural physical abilities. They may also have larger and more acute senses, such as hearing, sight, and smell, which are more attuned to their natural environment.

Cultural characteristics: 

Beastmen are a race of creatures with physical features from various mammalian animals. They tend to be less commonly seen in metropolitan areas and prefer to stay in natural habitats, often forming tribes or packs with others of their same breed. Beastmen are highly territorial and larger packs can even encompass entire towns, which are easily identifiable by their strong scent.

Their society is based on familial relationships and strong bonds with members of their own breed, similar to a pack-like structure. They hold a deep respect for animals of their own breed, seeing them as equals and sometimes even as part of their own tribe.

However, like other natural races, beastmen participate in the circle of life and will hunt and eat other races when threatened or in need. They have a highly attuned sense of prey-predator and carnivore-herbivore hierarchies.

The history, beliefs, and traditions of the beastmen vary greatly depending on their specific tribe and cultural background. However, a common thread is a deep connection to nature and the animal world. Many beastmen view themselves as guardians of the natural world and strive to protect their habitats and the animals within them.

Abilities and attributes: 

Beastmen possess enhanced senses and physical abilities that vary based on their animal traits. For example, a wolf beastman may have a heightened sense of smell and hearing, while a cheetah beastman may possess exceptional speed and agility. 

However, due to their diverse animal traits, their physical strength and capabilities vary greatly depending on their breed. While some may possess natural weapons such as sharp claws, fangs, or horns, others may rely more on their agility, speed, or camouflage abilities for defence.

In terms of magical abilities, beastmen generally have a natural affinity to the earth element, making them skilled in manipulating and harnessing its power. However, their proficiency in other types of magic may vary based on their individual talents and training.

Personality traits:

Beastmen have a diverse range of personalities that are influenced by their breed and societal upbringing. Generally, they tend to be more willing to explore new avenues and welcome other races to their tribes as long as they follow the hierarchies established within their society. However, tribe beastmen tend to be warier than outsiders, as some have never strayed past their isolated areas.

In recent times, due to inbreeding with humans and other races, beastmen have become more humanoid in appearance. This has resulted in the creation of new breeds such as bat beastmen, which are a result of a beastman and avian breeding.

Domesticated beastmen, who prefer societal life to the wilder life within tribes, tend to be kinder and more attuned to society. However, they still hold onto their territorial instincts and carnivore/herbivore hierarchies. However, calling these beastman 'domesticated' is seen as an insult and used between beastman during arguments. 

When it comes to their relationships with other races, beastmen tend to interact differently depending on their societal upbringing. Domesticated beastmen are more open to interacting with other races and may even seek out adventure with them. On the other hand, tribe beastmen tend to keep to themselves and may view other races as potential threats to their territory. Overall, beastmen are fiercely independent and hold their culture and traditions in high regard.

Adventuring tendencies: 

Beastmen, being highly attuned to nature and survival, often find themselves well-suited for roles that involve tracking, hunting, and wilderness survival. They are physically strong and can be formidable in combat, relying on their natural weapons and abilities to take down foes. As social creatures, they tend to see their adventuring party as a pack and will often exhibit a strong sense of loyalty to their companions.

Depending on their breed and personal inclinations, beastmen may be well-suited for a variety of classes such as rangers, barbarians, druids, and rogues. 

On the road, beastmen tend to be highly attuned to their surroundings, making them excellent scouts and trackers. They also value the importance of taking care of their pack and will often help with tasks such as setting up camp and gathering food.