1. Races

Elf

GWIAWEK

The Gwiawek, more commonly known as elves, are a race of beings that seem almost otherworldly. Their bodies are constantly in flux, adapting to the elements around them and taking on new shapes and forms. Their skin may be adorned with ridges, bumps, or even horns, and their eyes may narrow or widen depending on their surroundings. They are part of Poia's animal kingdom, not as mere creatures, but as the very embodiment of the spirit and movement of the world.

Their very existence is a testament to the power and mystery of the cosmic forces that shape the universe. As they interact with the elements, they are transformed, their bodies becoming more and more alien in appearance. They are not the masters of their environment, but rather they are bent and shaped by it. They are the living embodiment of change, and their constant transformation is a reflection of the endless cycle of birth and rebirth that governs all life in Poia.

Despite their alien appearance, the Gwiawek are highly intelligent and possess a deep wisdom that is both revered and feared by other races. They are known to dwell among the stars, and their distant and otherworldly nature has given rise to countless myths and legends throughout the ages. The Gwiawek are an enigma, a race that seems to exist beyond the boundaries of time and space, a reminder of the ever-changing and mysterious nature of the universe itself.

Ability Score: Wisdom +2 Dexterity +1

Age: Elves start their life similar to humans, born with a humanoid body with simply pointed ears- however the more they use magic as they grow, the longer they grow. You can vaguely tell how old an Elf depending on how little they look human. However, if Elves do not use much magic they tend to live to around 200 years old. If transformed beyond humans, they tend to live as long as things, that aren't human do... a long, long, long time. 

Alignment: Tend to stray to the Chaotic part of the chart, not because they disregard the law but because it seems so feeble...

Size: Elves tend to stray to the size of humans.

Speed: Walking speed is 30ft.

Morphogenesis: As an Elf, your body adjusts to your surroundings by rearranging your skin and bones. Since you were born, you have felt the elements pull into you and primarily as you used your elemental power. Admittedly, the myths overreact, it is not a constant change however, as you walk around a cold plane you may feel the peach fuzz on your skin become thicker and your hair shorter... and yet as you leave for a jungle you notice your hair is back to normal however your skin is more patchy, camouflaging to your surroundings ever so slightly. But there are bigger changes, how after using a powerful spell you have earned horns on your foreheads or an extra eye. This ability is subtle, however, the more you exude the more these changes stay permanent. 

  • Once per short rest, an elf can use an action to attempt to adapt to their surroundings. The elf rolls a d20 and adds their Constitution modifier to the roll. If the total is equal to or greater than a DC determined by the DM based on the environment, the elf gains one of the following benefits for 1 hour
  1. Advantage on Stealth checks to hide in the environment
  2. Resistance to damage from environmental hazards (e.g. fire, cold, poison)
  3. Advantage on Wisdom (Survival) checks to navigate the environment
If the elf uses this ability and succeeds on the roll, they may also undergo a physical transformation that reflects their adaptation to the environment. The transformation is determined by the DM and may be beneficial or detrimental depending on the situation. The transformation lasts for the duration of the adaptation (1 hour) unless the elf uses another action to end the transformation early.

If the elf attempts to force a change (i.e. undergo a transformation without using the adaptation ability), they must make a DC 15 Constitution check. On a failure, the transformation becomes permanent and cannot be undone except through magic.

Astral Walker:

  • You gain proficiency in Arcana.
  • You have an advantage on saving throws against being charmed, and magic can't put you to sleep.

Religion: Back in the Olden Days, elves had a very intimate relationship with the god of Space, Xing Shen. Now, however, their God has not replied to prayers or been seen in over a thousand years. Older Elves may still have some loyalty to Xing Shen, however, younger Elves either worship no one or worship their country's patron deity. There are however, some elves still hoping for a sign from the god.

Vision: Darkvision. Accustomed to arcane and darkness, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Elemental power: Elves are locked to the elemental power of their country of origin has an affinity too.

Languages: Common, Language of Origin Country, Elven

Names: Elves tend to gain names of the country they are from. 

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GWIAWEK

  Physical appearance:

The Gwiawek, also known as elves, are a race of alien-looking creatures with a unique ability to adjust their bodies in response to the environment around them. This ability causes them to have a wide range of physical features, including ridges, bumps, horns, and new body parts that allow them to better adapt to their surroundings. As a result, an elf can be just a human-looking creature with pointed ears or a horrible creature of flesh that does not look like a human at all.

In general, Gwiawek has a slender, graceful appearance, with elongated limbs and a generally otherworldly appearance. They can have any skin colour and may have scales, fur, or wings depending on their individual adaptations. Their eyes are often sharp and piercing, with narrow or slit pupils that reflect their alien nature.

Despite their differences in appearance, Gwiawek all share a certain elegance and grace in their movements that set them apart from other races. However, this grace can also make them seem haughty or distant to those who are unfamiliar with their ways.

It is said that the more powerful an elf becomes, the more grotesque their physical appearance may become. As such, many elves see it as a curse to be born with the potential for such great power, as it requires them to constantly resist the temptation to become greedy and to remain humble before the gods.

Cultural characteristics: 

The Elves are a race of alien-looking creatures that are part of the animal kingdom of Poia. Despite their alien appearance, they are still animals just like the other races that can snarl and fight other races if provoked.

 They have a deep respect for the dream, spirit, and cosmic aspects of the world, and are attuned to the elements around them. Their belief system is deeply rooted in the idea that everything in the world is connected and that they must respect the balance of nature.

Gwiawek culture values wisdom, knowledge, and understanding above all else. They are known for their aloofness and their tendency to stay in the stars, observing the world from a distance. Their history is shrouded in mystery, and they are often viewed as a wise and ancient race.

Traditionally, Gwiawek do not fight for territory, but they will defend themselves fiercely if threatened. They are not a race that seeks out conflict, but they are not afraid to use force if necessary.

Abilities and attributes: 

Gwiawek possess a unique ability to mould and shape their bodies in response to their environment, allowing them to adapt and survive in a variety of conditions. This ability also grants them natural weapons such as claws, fangs, and horns, which they can form at will. They possess a natural proficiency in magic, but due to their otherworldly nature, it can be a distraction and make it difficult for them to focus on other tasks. They do not have heightened senses, but their attunement to magic allows them to sense and manipulate magical energies in their surroundings. Gwiawek are also known for their agility and grace, making them skilled in acrobatics and martial arts. They have a natural aversion to iron and steel, which disrupts their magical abilities and can cause physical discomfort

Personality traits:

Gwiawek tend to have a unique perspective on the world due to their connection with magic and their ever-changing physical nature. This can lead to a sense of detachment and otherworldliness, making it difficult for them to fully relate to the experiences of other races. They are generally quite reserved and introspective, preferring to observe and analyze rather than actively engage in social interactions.

Gwiaweks are known for their otherworldly demeanor, often appearing distant and aloof. They possess a deep connection to the magical forces of the world, and as such, they tend to approach life with a sense of detachment and a willingness to accept change. They are often introspective, philosophical, and contemplative, seeking knowledge and understanding above all else. While they can be enigmatic and difficult to read, Gwiaweks are generally peaceful and non-violent, preferring to avoid conflict whenever possible.

Gwiaweks tend to keep to themselves, rarely seeking out contact with other races unless there is a compelling reason to do so. When they do interact with others, they tend to be polite but distant, preferring to observe rather than participate. 

As for their less altered counterparts, they tend to act more like typical elves, with a strong connection to nature and a love of beauty and art. They still possess some of the otherworldly traits of their more transformed brethren, but to a lesser degree. They are more outgoing and social, often living among other races and participating in society more closely. It's worth noting that while the legends of the "creepier" Gwiawek are certainly based in reality, they are not as common as one might think, and many Gwiawek are quite normal and adjusted despite their physical differences.

However, they can become aggressive and territorial if provoked or threatened. They see themselves as part of Poia's animal kingdom and will eat and fight other races if necessary to survive. Despite this, they generally prefer peaceful coexistence and will work to maintain friendly relationships with other races when possible.

Adventuring tendencies: 

Members of the Gwiawek race are not typically drawn to adventuring, as their society is deeply rooted in their connection to the natural world and the pursuit of magical knowledge. However, those who do choose to leave their home and join an adventuring party often do so out of a sense of duty or responsibility to protect the natural world and preserve the balance of Poia.

Gwiawek adventurers may be well-suited to classes that allow them to manipulate magic and the elements, such as wizards, druids, or sorcerers. They may also excel in roles that require stealth and agility, as their ability to manipulate their bodies can allow them to move quickly and quietly through difficult terrain.

On the road, Gwiawek are often quiet and reserved, preferring to spend their time observing and interacting with the natural world around them. They are keen observers and may notice small details that others overlook, and they may be able to provide valuable insights into the flora and fauna of the area they are travelling through.

In combat, Gwiawek tend to be strategic and thoughtful, using their magical abilities and physical adaptability to outmanoeuvre their enemies. They are not typically aggressive or violent, but they will defend themselves and their allies fiercely if threatened.