- Bedroll (2 Gold)
- Rope (1 Gold for 50 feet)
- Torches (5 Silver Each)
- Lantern (5 Gold)
- Waterskins (1 Gold)
- Rations (1 Gold per day)
- Fur-Lined Tent (10 Gold for a small tent, 20 Gold for a large tent)
- Backpacks (2 Gold)
- Mess kits (2 Silver)
- Compasses (10 Gold)
- Map of the region (5 Silver)
- Hiking boots (10 Gold)
- Healing potions
Potion of Healing - 50 gold pieces: This common potion heals 2d4 + 2 hit points when consumed.
Potion of Greater Healing - 200 gold pieces: This uncommon potion heals 4d4 + 4 hit points when consumed.
Potion of Superior Healing - 1,000 gold pieces: This rare potion heals 8d4 + 8 hit points when consumed.
Potion of Supreme Healing - 5,000 gold pieces: This very rare potion heals 10d4 + 20 hit points when consumed.
- Antitoxin- This potion grants an advantage on saving throws against poison for one hour when consumed. (50 gold pieces.)
- Potion of Climbing- This potion grants a climbing speed of 20 feet for one hour when consumed. (50 gold pieces.)
- Potion of Water Breathing- This potion allows the drinker to breathe underwater for one hour when consumed. (100 gold pieces.)
- Potion of Invisibility- This potion grants the drinker invisibility for one hour when consumed. (150 gold pieces.).
- Potion of Resistance- This potion grants resistance to a specific type of damage (acid, cold, fire, lightning, necrotic, poison, psychic, radiant, or thunder) for one hour when consumed. (150 gold pieces.)