1. Objects

Arcane Shepherd’s Staff

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), summon beast (2 charges), summon fey (3 charges), summon elemental (4 charges). You may spend additional charges to up cast summon spells at a higher level, but you can’t exceed your highest spell slot.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


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