1 Action; somatic
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration sustained up to 1 minute
Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute.
Success The target is unaffected.
Failure The target is shrouded in murky darkness. Unless the target has darkvision, other creatures are concealed to it.