Phalda was born to human and elven parents. Her mother Nillelianna Phadeli worked within the Nexian government supporting refugees escaping undead violence, while her father Eron Phadeli had spent his life dedicated to service as a a Paladin of Shelyn. So dedicated was he in her service, that their line was touched by angelic grace, blessing the parents with an Aasimar child.

She was raised in Nex, a city of magic at constant war with its neighbor kingdom of the undead, Geb, where she first came into contact with the Voices of the Spire. Over the years, seeing the struggle of the living against the unrelenting armies of the dead, she chose to take on their legions by joining the Voices. Under the tutelage of her mentor Master Phade, she has become a dedicated cleric of Pharasma, vowing to use her angelic power to end the undead scourge wherever she comes across it.

Title
The Death Cleric

Type
PC

Race
Elf

Race
Aasimar

Families
Phadeli

Gender
F

Cleric Spellcasting

Phalda's Spells

Cantrips

A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest level of cleric spell slot you have. For example, as a 1st-level cleric, your cantrips are 1st-level spells, and as a 5th-level cleric, your cantrips are 3rd-level spells.

Every day after rest, during your preparations, you can prepare any 5 divine cantrips to use for the day. Select your cantrips from the [divine cantrip list].


Level 1 Spells

Every day after rest, during your preparations, you gain 3 first-level spell slots that you can fill with any first-level spells on the divine spell list: [first level divine spells]


Level 2 Spells

Every day after rest, during your preparations, you gain 2 second-level spell slots that you can fill with any second-level spells on the divine spell list: [divine second level spells]

Elf

Elven Verve - Elf Feat

While all elves are immune to the paralyzing touch of ghouls, you can shake off flesh-numbing magic of all kinds. You gain a +1 circumstance bonus to saves against effects that would impose the immobilized, paralyzed, or slowed conditions. When you would be immobilized, paralyzed, or slowed for at least 2 rounds, reduce that duration by 1 round.

Unorganised

Darkvision

You see perfectly fine in pitch darkness

Warpriest Doctrine

Deadly Simplicity

Your deity’s weapon is especially powerful in your hands. When you are wielding a dagger, increase the damage die size of that weapon by one step.

Note: Daggers do 1d6 instead of 1d4 damage in your hands.

Shield Block - Feat

You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.