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  1. Objects

Grim Sandglass

Spellheart

Usage affixed to armor or a weapon


One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.

  • Armor You gain resistance 2 to negative.
  • Weapon After you cast a necromancy spell by Activating the sandglass, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.



Activate Cast a Spell; Effect You cast chill touch.