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Usage held in 1 hand; Bulk L
Activate; 1 Action; Strike


This vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it.

Holy water deals 1d6 good damage and 1 good splash damage. It damages only fiends, undead, and creatures that have a weakness to good damage.