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  1. Objects

Skeleton Key

Held Magic Items

Usage held in 1 hand


A grinning skull tops the bow of this macabre key. This key can be used in place of thieves' tools when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. If the skeleton key becomes broken due to a critical failure on the check, it works as normal thieves’ tools and loses its benefits until repaired.

Activate; Free Action; InteractFrequency once per day; Trigger You attempt to Pick a Lock but haven’t rolled yet; Effect The key casts Knock on the lock you’re trying to pick.


Knock

Traditions Arcane, Occult
Cast; 2 Actions; somaticverbal
Range 30 feet; Targets 1 door, lock, or container
Duration 1 minute


You make the target easier to open. Knock grants a +4 status bonus to any creature that tries to open the target door, lock, or container with an Athletics or a Thievery check. You can attempt a Thievery check to open the target as part of casting knock, and you add your level even if you're untrained.

Knock counteracts lock.

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