After making the six-mile journey across the Strait of Glass, foreigners looking to enter Arneria must first pass the gates of Fort Tawiran. The twenty-foot doors remain open during the day, but regular patrols of the bey’s infantry keep out undesirables. To enter Arneria, a traveler must provide proof of their business in the homeland.
Tawiran is a rare hiccup in Arnerian architec- tural planning, as the gate fort was never intended to be a city. As a result, buildings have grown on and out from the wall, down under the rainforest canopy. The ancient stone walls of the fort stand in contrast to the chaotic, improvised look of the adjacent city. It’s an accurate look at Causeway life and most newcomers’ first impression of the eastern homeland. The locals are a mix of people from across the continent who seek to spread welcoming goodwill (and to show foreigners the first Arnerian goods of their visit).