The Obscene Depths
At the opposite end of Postea are the obscene depths. Located in parallel to the plane of celestials, the depths are the home of devils and demons and the legions of Incancatus.
Its denizens struggle among themselves for power and advancing schemes to seek and steal away power and favor. And advance their own ends or the ends of the lords they serve.
The Cages
Those souls who have sold themselves to a devil or demon, who engaged in their worship or helped to spread their agendas and schemes find the shores of Postea open up beneath them, the sands shift and form a cage, containing the soul and dragging it down to the pit. They remain trapped in the cage, awaiting their fate.
The Screaming Pits
When their time in the cages are over and they are properly “marinated,” souls are taken to the pits. There they are tormented by imps, their torment a crude, quick way of extracting energy from their soul. Some are tortured until they are totally wiped out, their agony only ending with themselves. Other souls are “rendered,” converted into fiends themselves to join the legions of torturers and enter the service of a greater fiend.
The screaming pits are a place of violence, not just against the souls condemned there, but also between the devils and demons that occupy it. The fights that break out constantly between lesser fiends in service to greater devils and demons are often the only source of respite that tormented souls receive.
The Damned Sextet
At the near bottom of the plane are the individual seats of power of the demons and devils that serve as the foremost commanders of Incancatus’ legions. The three devils and three demons that act as his foremost agents. Each region reflects its master, taking shape around them. Incancatus has schemed that no fiend shall be neighbor to another of its kind. A demon is only bordered by devils, and devils are only bordered by demons.
Swamp of Blood
The realm of Borst, demon of blood. Outside of his fortress the ground is sticky and wet with the spilled blood of thousands and littered with bones and gristle, the grisly remnants of those who died in the wars begun through Borst’s influence. At the center of this realm is the dread keep, home to infernal warriors and powerful demons, and the war room of Borst.
Dread Crypt
Realm of Davurn, the devil of undeath, this realm appears to be a massive graveyard, thousands of bodies lie to decay while shuffling zombies groan as they wander the realm on Davurns errands. Within the few structures, the souls of knowledgeable wizards and sly devils concoct new spells and magics. In the center of this realm, Davurn occupies his library where he collects magical spells and items.
The Hive
Realm of Aramisk, the demon of swarms, the hive is a massive conglomeration of various insect nests, the whole realm buzzes with their activity and writhes with their movement. In the center of a deep pit, through extensive and twisting tunnels is the “Queen’s chamber” where Aramisk’s massive centipede body twists beneath her as she feasts on the souls her swarms bring her.
The Pleasure Palace
Realm of Sonova, devil of gifts, the pleasure palace is a baroque mansion filled with the tangled bodies of succubi and incubi and other creatures of lust and impulse. The air is filled with the haze of drugs being smoked and the languid bodies of the mindlessly high. Above it all, Sonova lounges, surrounded by thoughtless hedonists and mindless slaves who attend to their whims.
Colosseum Ruins
Realm of Hemirtno, demon of retribution, this realm is a wasteland of ruined edifices occupied by the tormented souls of those who regret the depths their vengeance brought them to. In the center of the realm is a great arena where petitioners and the subjects of their vengeful wrath are brought. In the “emperor’s box” is seated Hemirtno where he presides over the bloody battle and coaxes all involved in further acts of violence.
The Firm
Realm of Farsk, devil of deals. By all appearances, the firm is a massive dull building, filled with filing systems and devils at work in front of desks and filing away fresh deals made in the name of their infernal master. Within these cabinets are every deal that Farsk has made. Beneath and around the firm are the souls Farsk has claimed, chained and starved then put to work.
The Infernal Keep
The realm of Incancatus, the twisted old god of power. The Infernal Keep is their center of power, their castle, their fortress, and their prison.
Incancatus was trapped here long ago by the combined efforts of the surviving old gods. The Infernal Keep has become the center of Incancatus’ power and simultaneously binds them to the obscene depths. From here Incancatus sends out their agents to offer power to mortals, manipulates their damned court and plots and schemes for their release.
Incancatus' Guardian
How Incancatus is held in this prison is unknown but legends tell of an eternal guardian that stands watch outside the old god's fortress. This guardian has stood watch over this deity since his imprisonment and appears to be of human origin, but he is anything but. His features are corpselike and his armor is from a time unknown and seems to have aged just as well as he, eroded and barely holding onto him. His weapon, a gauss rifle which is immaculately maintained and holds a faint golden glow to it through unknown means.
Time has not been kind to the guardian's mind, his mental state having incredibly deteriorated leaving him susceptible to rapidly and dangerously shift from lucidity to insanity, to bursts of unsustainable bloodlust and rage.
The origin of this guardian is only known to the gods. Not even the guardian or Incancatus remember anymore. In the old world, when gods walked amongst men, Incancatus took the champion as his partner, granting him with immortality that could not even be challenged by the gods. When the breaking occurred, the champion was deemed responsible for not being able to keep Incancatus in check and was assigned to eternally guard them.