A Parachute is a giant sheet of silk secured by silk rope to a backpack. With an action the wearer can launch the Parachute, and reduce the fall speed of the wearer to 40ft a round. Once the wearer lands they must perform a DC 13 Acrobatic (Dexterity) or Dexterity Saving Throw, to land safety.

On a failure the wearer lands prone and takes 1d6 bludgeoning damage. On a success the wearer lands on their feet and takes 0 damage.


It takes 5 minutes to repack the Parachute.


During the decent to wearer can use Dexterity to guide the direction of their fall.


The rope has an AC of 11, 2 HP and can be burst with a DC 17 Strength Check.

The sheet has an AC of 8, 5 HP and is Vulnerable to Fire.


The Parachute can hold a single creature, up to Medium size and 150lbs. For every 25lbs over this the landing DC increases by 1, and the damage taken increases by 1d6. Also on a success, the wearer only takes half damage, not 0.

For example: A Half-Orc, wearing Plate Armour and carrying equipment, weighs 200lbs. To land he needs to make a 14 Dexterity Save. He rolls 17, landing on his feet, but taking half damage from 2d6s.

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