Fuel •
Fuel or diminish existing fires. Range is 2 yards times by Paragon. Increase (or decrease) a fire's volume by
one cubic foot per success or by one cubic yard per success if the fire is already bigger than a bonfire.
Dice: Presence + Intimidation
Duration: Natural
Action: Instant Cost: None
Torment: Instead, the Devil increases the intensity
of the fire only (but cannot decrease intensity).
Successes increase lethality on a one for one basis.
Ignite ••
Ignite flammable object. Devil must get enough successes to equal the Durability of the object. Range is 2 yards times by Paragon. Fire starts at one cu. foot of volume. Does not work directly on flesh or the clothing being worn by a sentient being (but could be used to ignite the chair they are sitting on).
Dice: Presence + Intimidation
Duration: Natural
Action: Instant Cost: None
Torment: Instead, there is too much hatred to use precision. All flammable objects within radius of the target (plus the target), in feet outward from the target equal to Torment ignite if successes equal or exceed their Durability.
Command the Flame •••
Existing fire can be made to crawl or leap around unnaturally. Range is Paragon x 10 yards. Volume of fire affected is cubic yards equal to Paragon. Fire moves as desired, but it will extinguish at the end of the second turn of it being unattached from a fuel source. Each success leaps the fire one yard.
Dice: Manipulation + Intimidation
Duration: Natural
Action: Instant Cost: None
Torment: Also, the fire becomes exceptionally hard to fully extinguish. Twice as much suppressants must be used to suppress the fire.
Holocaust ••••
Touch. Burn another’s Faith (or Willpower). Successes translate to Aggravated damage (and loss of equal amount of their Faith points if the target is a Demon or loss of Willpower points if they are not). Maximum damage equals Paragon. Damage is not limited by target’s amount of Faith/Willpower.
This fire does not spread.
Dice: Presence + Occult
Duration: Natural
Action: Reflexive Cost: 1 Faith
Torment: Also, +1 automatic success, and it is not no
longer limited by the Devil's Paragon. Any successes beyond the Devil’s Paragon level results in Aggravated damage to the Devil as well.
Ride the Flames •••••
Become Fire. The Devil's starting volume is Paragon + 7 cubic feet. Devil's intensity is 2 and can be increased on a one for one basis with Faith points. Willpower pool is used for all actions. The Devil can travel through cracks. The Devil is immune to water and other suppressants, because the fire is fueled by Faith. The living fire does not spread, only leaving objects (and people) burnt and charred (damage per turn equals intensity). To maintain this power the Devil must be next to an adequate supply of
flammable material, if not then 1 cubic foot of volume is lost a turn. When the Devil goes down to 1 cubic foot of volume the Devil reverts back to normal.
Dice: Stamina + Occult
Duration: 1 Scene (or less)
Action: Instant Cost: 1 Faith
Torment: Instead, an incomplete transformation. The Devil becomes a fiery skeletal figure, with bones blackened and wreathed in flame. All damage received in this form is reduced by half, rounded down. The Devil still acts as she would in her normal form, but the flame around her does 1 Aggravated damage a turn to anything it contacts. If the Devil does not consume flammable material once per turn she takes one Bashing damage instead of losing volume (this damage is not reduced).