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Lore of the Fundament (Common)

Manipulate Gravity •

Touch. Decrease gravity on another being or object no bigger than a Jeep (Size 15). Target weighs half its original weight (or one third its original weight with an exceptional success). The Evoker may also affect their own gravity, but in a different way, instead of weighing less the Evoker can now leap 20 yards horizontal (or 10 vertical) for each success. Also, the damaging effects of falling will be negated for the first 40 yards, beyond that the damage is halved.

Dice: Strength + Athletics

Duration: Turns equal to Successes + Paragon

Action: Reflexive Cost: None

Torment: Instead, the Evoker Increases the gravity(weight) of a living creature or object by a factor of

x2 (or x3 with exceptional success). This lasts for a number of minutes equal to Torment.

Manipulate Adhesion ••

Run up walls or cling to surfaces like a spider. One success is needed for vertical surfaces.Two successes are needed to cling to ceilings.

Dice: Dexterity + Athletics

Duration: 1 scene

Action: Reflexive Cost: None

Torment: Also, every object touched during this effect is tainted, causing them to slightly warp. This creates the smell of sulfur & radiates heat from touched objects (the warping is permanent, but the heat and smell lasts for 1 scene). The more durable the object is the less likely it is to warp by the touch.

Manipulate Acceleration ••

Each success multiplies the Demon's Speed trait by one factor (e.g. 1 success increases Speed by x2, 2 successes increases Speed by x3, ect….)

Dice: Strength + Dexterity

Duration: Turns equal to Paragon + 5

Action: Instant Cost: None

Torment: Also, the air around the Demon becomes blistering hot. Beings suffer 1 Bashing per turn if within range. Range equals feet in Torment.

Manipulate Inertia ••••

The velocity of one living creature or one object already in motion can be increased or decreased. Range of target that can be affected is 50 yards. Max Size of target can be equal to Paragon x 5. Successes equal the degree of the velocity beingeither increased or decreased:

1 or 2 successes equals x2 velocity or 1/2 velocity.

3 or 4 successes equals x3 velocity or 1/3 velocity.

5+ successes equals x4 velocity or 1/4 velocity.

This does not affect direction and does not inhibit any new force applied to the target. The velocity affected is relative to the earth. Note: this can be Evoked Reflexively as a gun is being shot, affecting all the bullets fired in a turn (normally this evocation can only affect one individual target at a time, butthere are exceptions if they seem appropriate).

Dice: Dexterity + Wits

Duration: Natural

Action: Reflexive Cost: 1 Faith

Torment: Instead, the target’s momentum remains the same but travels in the exact opposite direction.

Manipulate Cohesion •••••

Touch. The Demon can walk on water or air, or break down an object into component particles. Liquid has no penalty to harden or turn to vapor. Air has no penalty to turn solid enough to support the Demon's weight (turning water or air into a stable surface effects all water/air directly under the Demon's feet for the duration of the contact. For example they could run up to reach the to pof a building.) -2 to vaporize an object with 1 or 2 Durability. -4 to vaporize 3+ Durability objects. Each success equals a cubic yard of material vaporized. Objects return to their normal state in Paragon + 7turns. Cannot effect animate beings or living plants.

Dice: Stamina + Science

Duration: Paragon + 7 turns

Action: Instant Cost: 1 Faith

Torment: Also, a random object equal to the Demon’s Torment in cubic yards becomes unstable, changing states erratically for the duration.

Cette chronologie ne possède pas d'ères. Les ères peuvent être ajoutées ici, après quoi des éléments pourront y être ajouté.