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Translate •

The Demon can understand and speak all human languages during this Evocation (can also mimic any accent). This does not help with the reading and writing of any languages.

Dice: Presence + Expression

Duration: 1 scene

Action: Reflexive Cost: None

Torment: Also, the Demon hears whispers in her mind coming from mortals within yards equal to Torment. The whispers are the negative feelings (e.g fears, self-loathing, guilt, anger) the mortals possess.

Insinuate Dream ••

Touch. The Demon influences the next dream the target will experience. 1 success allows the Demon to add 1 specific event or detail to their next dream.

2 successes allow 5 additions. 3+ successes allow the Demon to completely describe what the target will dream. Demon may have them be reoccurring (for a

number of nights equal to Paragon +1). The dreams are extremely vivid and cannot ever be forgotten.

Dice: Manipulation + Empathy

Duration: Natural

Action: Reflexive Cost: None

Torment: Also, horrific details are added to make the dream a nightmare. They always reoccur for as many nights as Torment rank. Additionally, they cannot gain Willpower points from sleeping for the duration.

Fade •••

The Demon fades from people's awareness. Eyes simply pass over the Demon. This can only be initiated when no one is currently noticing the

Demon. People actively being observant get to roll to contest. Overt actions will end the Evocation.

Dice: Dexterity + Stealth Vs. Wits + Composure

Duration: 1 scene

Action: Instant Cost: None

Torment: Instead, the Demon is removed from reality (body and spirit). Demon does not experience the passage of time, and will return to the same spot after as many minutes equal to their Torment.

Confess ••••

Touch. A mortal target becomes unable to tell a lie to the Demon and will answer any question with full truths. The Demon can choose whether or not the

mortal will remember the conversation afterward or not (if they choose to make them forget, the mortal will only occasional remember bits and pieces in

dreams). Successes equal the number of questions that the Demon may ask before the effect ends, but it must be within 5 minutes. If a supernatural is the

target the duration lasts 5 minutes and they are unable to lie for the duration but are not forced to answer questions (the duration for them forgetting is only for a number of minutes equal to Paragon).

Dice: Presence + Intimidation Vs. Resolve

Duration: Varies (maximum 5 minutes)

Action: Instant Cost: 1 Faith

Torment: Instead, the target is cursed for a number of days equal to Torment, every time they tell a liethey immediately take 1 Lethal damage.

Alter Memory •••••

With the power of the Demon’s voice she may create, alter or remove a memory. But this power does not allow the Demon to read their minds. -2 dice to implant a completely false memory. Simple changes require 1 success, moderate changes require 2, complex ones require 3. The period of time for their memory being changed is permanent, except the target rolls one die once a week for the next seven weeks, if they roll a 10 they realize that something isn’t right and can tell what was altered, however, if they roll a 1 they no longer get to make any further rolls. Range is Paragon x 5 yards.

Dice: Manipulation + Subterfuge Vs. Resolve

Duration: Permanent

Action: Reflexive Cost: 1 Faith

Torment: Also, the target suffers nightmares relating to the memory alteration lasting a number of nights equal to Demon’s Torment rank. Upon awaking each day they lose a Willpower point. If they run out of Willpower this way they gain a minor derangement.

This timeline currently doesn't have any eras. Add one or several eras to it, after which you can add elements to the eras here.