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Voice of Heaven •

This Evocation can only be done once per scene. The Devil’s voice brings pause to all within earshot, briefly calming even the most frenzied minds to listen to the Devil’s next words. If the Devil makes any command to end aggression (and remains non- aggressive herself) then for all those who scored less

successes in the contested roll will obey for 1 scene.

Dice: Presence + Intimidation Vs. Resolve

Duration: 1 scene

Action: Instant Cost: None

Torment: Instead, the Devil utters a furious stream of foul hatred charged with power. It is still a contested roll, but if the Devil’s extra successes exceed the target(s) Composure, then those individuals become violent and will attack any source of frustration (which could be the Devil). Supernaturals may be sent into a frenzy from this effect. Other Demon's affected by this will also gain a Torment point.

Exalt ••

The Devil’s commanding voice instills hope and strength to a single target. Successes achieved act as bonus dice for all their rolls of any one type of action, for the duration, that the Devil choses (chosen at time of Evocation). (e.g. running a race, fighting a specific individual, performing a song.)

Dice: Manipulation + Expression

Duration: 1 day

Action: Instant Cost: None

Torment: Instead, the mortal loses dice equal to successes. The Devil decides which type of action.

Aura of Legend •••

This affects a number of mortals equal to Paragon within 20 yards. The Devil’s voice renews atavistic bonds of fealty to the Elohim. If successes exceed a mortal's Resolve then they defend the Elohim, and follow most orders as if they were soldiers and the Elohim was their commander (but they cannot be forced to kill anyone). A mortal may only be target of this power once per scene.

Dice: Presence + Expression

Duration: 1 scene

Action: Instant Cost: None

Torment: Instead, mortals gain a glimpse of the Devil’s demonic nature and consider the Devil a personification of pure evil. All who do not have a Willpower greater than the Devil’s Torment will flee or become paralyzed with terror, while those with greater Willpower will regard the Devil as an enemy.

Pillar of Faith ••••

A number of mortals equal to Paragon within 20 yards, and whom the Devil deems as an ally, gain +1 dice to all their actions. If any of the mortals know the Devil’s Celestial Name they gain +3 dice instead. And if they know the Devil’s True Name, they

instead gain +5 dice for all their actions.

Dice: Presence + Expression

Duration: Minutes equal to Successes

Action: Instant Cost: 1 Faith

Torment: Instead, mortals receive a negative dice

modifier equal to the Devil's Torment (max of -5)

but only if the Devil knows their real names.

Revelation •••••

The Devil reveals the mortal’s true nature to themselves; stripping away all their self-deception. The mortal will answer any and all questions with

the fullest truth. After the scene they roll a number of dice equal to their Morality -2, if they get a success they get +1 Willpower dot, +1 Morality rank and +1 Faith rank, on a failure they lose 1 Willpower dot instead. This Power can only be done on each Mortal once in their lives.

Dice: Presence + Intimidation Vs. Willpower

Duration: Permanent

Action: Instant to Evoke. Several minutes to play out and to question them. Cost: 1 Faith

Torment: Instead, the Devil reveals only their sins and no virtues. Mortal rolls Morality -4, if they succeed they gain +2 Morality and +1 Faith Rank. On a failed

roll they lose 1 Morality Rank and 2 Willpower dots.

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