Summon Animals •
Summon animals of a specified type to come to the Devourer. These animals instinctively regard the Devourer as a safe creature (that they do not want
to eat). Range is Paragon x 200 yards. Successes equal how many animals come (if there are that many within the area). If a swarm type (e.g. hornets) is chosen, successes equal swarm size in cubic yards.
Dice: Presence + Animal Ken
Duration: 1 scene
Action: Instant Cost: None
Torment: Instead, all carnivorous animals arrive (despite intended animal type) and they come with murderous frenzy. They roll Willpower, if they fail they attack the nearest target (possibly the Demon).
Command Animals ••
Command a number of animals equal to successes. Range is equal to Paragon x 5 yard. The animals gain one point of Intelligence and the commands can be
given to them telepathically.
Dice: Strength + Animal Ken
Duration: 1 day
Action: Instant Cost: None
Torment: Instead, only carnivorous animals can be affected, the Devourer’s Torment inspires in them a murderous cunning and strength. Their aggression increases and they gain +2 Intelligence instead, and they gain +2 to their dice pools when attacking.
Possess Animals •••
Complete conscious control of one or more animals within a range Paragon x 5 yards. Successes equal the number of animals. The Devourer senses what the possessed animals sense. If controlling more than one animal the Devourer goes into a comatose state. If only controlling one animal, the Devourer’s dice pools are halved during this Evocation (rounded down). Range of control after connection is established is miles equal to the Devourer's Paragon.
Dice: Intelligence + Animal Ken
Duration: 1 Scene
Action: Instant Cost: None
Torment: Instead, the Devourer may only possess carnivores. +2 to all the animals dice pools while controlled. Animals are left with a bloodlust for hours equal to Torment after they regain control.
Animal Form ••••
The Devourer may take the form of any animal whose blood or flesh the Devourer has at one time tasted. Conservation of mass does not apply. Physical attributes, senses and health boxes change to that of the animal.
Dice: Stamina + Animal Ken
Duration: 1 scene
Action: Instant Cost: 1 Faith
Torment: Also, claws or bite attacks do Aggravated damage. Roll Willpower + Paragon - Torment every 5v turns or the Devourer loses herself to the animal’s feral nature (ST gains control for power's duration).
Create Chimera •••••
Touch. Enhance or mutate any animal. Successes add or subtract features or can be used to increase attributes or size on a one-for-one basis. For example, changing a rabbit into a winged tiger that can fly would require 10 successes. (Changing the size from 1 to 6 [5 successes needed], granting wings and an internal anatomy that makes flight a possibility [2 success needed] and giving it a strength of 4 so that it has the power to be able to fly [3 more successes]). This power can be Evoked as an extended action. Must have willing or restrained (or unconscious) animal for the extended roll. Most mutations strain the animal’s psyche, animal rolls Willpower or becomes deranged (severity varies).
Dice: Strength + Animal Ken
Duration: Days equal to Paragon, or permanent with
the expenditure of a Willpower point.
Action: Instant Cost: 1 Faith
Torment: Also, infused with pain and madness. They do not get a roll to resist becoming deranged.