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Wilderness Sense •

The Devourer learns the general layout of the landscape (e.g. hills, caves, rivers) and what animals live there. Devourer also learns the approximate

direction of the creature the local fauna consider the greatest threat (not the Devourer). -2 dice for Urban settings. Range is a radius of miles equal to Paragon.

Dice: Wits + Survival

Duration: 1 scene

Action: Instant Cost: None

Torment: Also, animals react with above average aggression to human trespassers for the duration. (This does not mean they automatically attack.)

Quicken Growth ••

Plants grow with sudden speed. (e.g. This power would cause trees to shoot skyward, vines to swell, briars to envelop their surroundings, and roots to create fissures in concrete.) Number of plants affected equals Paragon. Each success increases the plant’s size by one cubic yard, and the way the plant grows is chosen by the Devourer. Each plant can only be affected once per scene.

Dice: Stamina + Survival

Duration: 1 scene (then growth withers back to

normal within a few minutes.)

Action: Instant, but 3 turns to grow Cost: None

Torment: Also, poisonous thorns make the area of growth dangerous to traverse. Every 2 points of Torment causes the thorns to inflict 1 Bashing (unless a successful Stamina roll is made) each time a living being is pricked by thorns (avoiding thorns is a Dexterity + Survival roll, [with possible modifiers]).

Possess Plant •••

Devourers can make plants extensions of their will. Number of plants equal successes. Range is equal 10 yards x Paragon. These plants gain the supernatural ability to move like a living animal. They must stay rooted, however. Rose bushes can lacerate victims, ivy can entangle enemies, and trees can wreak havoc upon an area. Their Strength is approximately equal to the Demon’s Willpower with appropriate bonuses or penalties depending on size of the plant.

Dice: Strength + Survival

Duration: 1 Scene

Action: Instant Cost: None

Torment: Also, after the Evocation, the plant(s) quickly rots and ferments into a toxic chemical.

Create Flora ••••

The Devourer brings plant life to an area. This Evocation causes the spontaneous creation of any type of plant (or variety of plants) the Devourer has previously touched. This affects a radius of Paragon + Successes x 10 yards. Growth is accelerated, small quick growing Flora spring up in seven seconds, while larger shrubs and small trees will be mature within seven minutes. Most trees and slower growing plants will reach maturity within seven hours.

Dice: Presence + Survival

Duration: Natural

Action: Instant Cost: 1 Faith

Torment: Instead, this power strips life from an area. Plants wither and die within seconds. This affects a radius of Torment + Successes x 10 yards surrounding the Devourer. It remains a blighted area until the soil is reinvigorated naturally over time.


Mutate Plant •••••

Create new specialized breeds. Successes equal new features and size. For example changing a potted plant to grow above a doorway and have a trigger to snap down with barbs when the door is opened, and exudes a poison from its barbs that could render most mortals unconscious would require 6 successes (1 for the barbs, 2 for the movement and the trigger to strike, 3 for the poison). This can be Evoked as an Extended action.

Dice: Intelligence + Survival

Duration: Days equal to Paragon. Or permanent with the expenditure of a Willpower point.

Action: Instant Cost: 1 Faith

Torment: Also, harmful features grow on their own over time at a rate of 1 every other day (maximum

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