Find the Faithful •

Know the direction of an individual if the Scourge has touched the target before. Detect the target up to a number of miles away equal to Scourge’s Paragon + successes. To find supernaturals, the scourge must still have touched the supernatural before but must also know their true name.

Dice: Wits + Investigation Vs. Resolve

Duration: 1 scene

Action: Instant Cost: None

Torment: Also, the target gets a sense of paranoia, and their fear grows as the Scourge gets closer.

Cleanse ••

Touch. Cleanse any poisons, infections or illnesses (derangements can only be cured for one week). It leaves the body in an emerging black viscous fluid. Successes needed depends on severity of illness or poison. Either this power works or it doesn’t at all. Cleanse can only be attempted on a subject’s specific ailment, or instance of poison, once.

Dice: Stamina + Medicine

Duration: Permanent (1 week for derangements)

Action: Instant Cost: None

Torment: Instead, victim is not cleansed but loses 1 Stamina at the end of each day for as many days as successes (max equals Torment). If they drop to zero Stamina they go into a coma. After the effect ends they wake up and regain 1 Stamina a day.

Heal •••

Touch. Each success can be used to heal all Bashing or a single Lethal. Expenditure of a point of Faith allows the Scourge to heal Aggravated as easily as she heals Lethal with this Evocation.

Dice: Stamina + Medicine

Action: Instant Cost: None

Duration: Permanent (Torment version of the Evocation effect lasts for one week and then the sickness disappears for all individuals afflicted.)

Torment: Instead, the Scourge spreads sickness and corruption. Successes equal Bashing damage, target takes that much damage each day for as

many days as the Scourge’s Torment. This Bashing does not heal normally until the sickness has ended, but medical aid can mitigate the effects. Spending a point of Faith makes this sickness extremely contagious by skin to skin contact.

Animate ••••

Touch. Non-living objects (size 5 or smaller) receive the breath of God and gain a form of rudimentary life. Successes + Paragon equal the dice pool that all the objects will use. They are not self-aware but extensions of the Scourge’s will. Throughout the duration the Scourge can touch and animate objects, but may not animate more than the Scourge’s Paragon at any given time. (e.g. Chairs can run, statues attack, ropes entwine)

Dice: Dexterity + Crafts

Duration: 1 scene

Action: Instant Cost: 1 Faith

Torment: Also, objects infused with Torment do not move except to lash out at a nearby creature. They are not under the Scourge’s control. Dice pools based off of Torment Rank.

Restore Life •••••

Touch. Restore life into a dead body. The soul normally leaves a body one minute after death and cannot usually be recovered after that. But without a soul, ghost or a spirit near to possess the body, it acts as a healthy looking zombie under the Scourge’s control. Bodies longer than a week dead cannot be restored. (If it becomes a “healthy zombie”, the attributes are the same as in life.)

Dice: Stamina + Medicine

Duration: 1 Day/Permanent with +1 Faith

Action: Instant Cost: 1 Faith/2 Faith

Torment: Also, the Scourge deforms the body in a way that can never be undone.


This timeline currently doesn't have any eras. Add one or several eras to it, after which you can add elements to the eras here.