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Read Fate •

Look into the eyes of a dead body and see the manner in which it died. 1 Success grants a snapshot the moment it died, 2 goes back 30 seconds, 3 goes back 2 minutes (2 minutes is the maximum). The information is learned instantly.

Dice: Intelligence + Investigation

Action: Instant Cost: None

Torment: Also, after the Slayer achieves the information, the Torment robs the identity from the body, its eyes decay away, along with finger prints, tattoos/skin marks, dental configuration and even its DNA and face melds into something generic. Only the approximate age, race and gender remain.

Decay ••

Touch. Animate Target: 1 Lethal per success. Non-Animate Target: Material objects break down into dust. Successes are allocated between volume and decomposition rate. 1 cubic foot per success allocated to area. The decomposition rates are: 1 turn/1 minute/1 hour/1 day. Materials with a Durability of 1 will decay in one turn, materials with a Durability of 2 will decay in one minute, 3 Durability decays in one hour and 4 or more Durability decays in one day. But every point allocated to decomposition rate will make it decay one degree faster (e.g. a hammer with Durability 3 will decay in one hour, but if a success is allocated to decomposition rate, it will decay in 1 minute, if two successes are allocated then it will decay in 1 turn).

Dice: Resolve + Intimidation

Duration: Permanent

Action: Reflexive Cost: None

Torment: Also, All non-living (and non-undead) material with 3 Durability or less, and that is within range, is affected. Range is equal to Torment in feet.


Vision of Mortality •••

The Slayer fills her foe’s mind with visions of death (with the Slayer envisioned as their murderer). The visions are so powerful and vivid they almost take on a tactile sensation. Range is equal to Paragon x2 in yards. Number of targets equals Paragon. Opponents contest, if they fail the target(s) flee from the Slayer. If they succeed the power can’t be used on them again for the rest of the scene.

Dice: Presence + Intimidation Vs. Willpower

Duration: 1 scene

Action: Instant Cost: None

Torment: Instead, affects all others within range.


Extinguish Life ••••

Touch. The Slayer’s touch means death. If used on a supernatural then successes equal Aggravated damage minus opponent’s successes of rolled Paragon (or equivalent). Minimum of 1 damage. If this power is used on a Mortal, they die instantly (no resistance).

Dice: Stamina + Intimidation Vs. Paragon

Action: Reflexive Cost: 1 Faith

Torment: Also, this Evocation affects a randomly selected additional target within yards equal to Torment.


Unlife •••••

Raise one or more dead bodies as a zombie under the Slayer’s control. Number of zombies equal Paragon. Physical Attributes start at 2, successes can be used to raise them (e.g. 1 success can be used to raise the Strength of all the zombies by 1). Zombies can be told to do simple actions. If a Zombie ever takes one point of Aggravated damage by fire, or one point of Aggravated damage to the head, they die instantly. Every number of days that pass that is equal to the zombies Stamina causes them to take 1 Lethal damage from irreversible rot. The zombies are commanded verbally, but have limited Intelligence and memory so the tasks must be simple. Other zombie rules may apply at ST discretion.)

Dice: Stamina + Medicine

Duration: Until the zombies rot away

Action: Instant Cost: 1 Faith

Torment: Also, without focus, the zombies will randomly attack nearby living creatures.

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