1
Mortal Merits
| Peacemaker | •• |
| You can spend Willpower to attempt to negotiate a nonviolent end to hostilities through Social Maneuvering. With three dots, you can attempt to talk down even supernatural rages. |
| Table Turner | • |
| When targeted by Social Maneuvering, you can spend Willpower to preemptively respond with a Social action of your own. |
Addicted (Persistent) |
Addicted to a substance. Must indulge regularly, accepting the Intoxicated Condition or become Deprived. Possible Sources: alcoholism, substance abuse. Resolution: Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point. Beat: Your character chooses to get a fix rather than fulfill an obligation, or accepts the Intoxicated Condition before attempting them. Benefits: | Barfly | •• |
| You can get in anywhere socially. Penalize attempts to recognize you as out of place by your Socialize dots. |
|
Embarrassing Secret (affair with church member) |
A secret; could turn into Notoriety if revealed. Possible Sources: Any action that has to be kept secret for fear of ostracism. Resolution: The character’s secret is made public, or the character does whatever is necessary to make sure it never comes to light. Benefits: | Allies | • | | You have influence and goodwill with a chosen group proportional to your dots in this Merit. Each session, you can call on your Allies for favors of a value rated 1 to 5 by the Storyteller, up to your rating in the Merit. Favors in excess require a roll of Manipulation + Persuasion + Allies. |
|
Word count: 213
Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee.
Become a member.
This timeline currently doesn't have any eras. Add one or several eras to it, after which you can add elements to the eras here.