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Mortal Merits

Peacemaker•• 
You can spend Willpower to attempt to negotiate a nonviolent end to hostilities through Social Maneuvering. With three dots, you can attempt to talk down even supernatural rages.
Table Turner
When targeted by Social Maneuvering, you can spend Willpower to preemptively respond with a Social action of your own.


Addicted (Persistent)

Addicted to a substance. Must indulge regularly, accepting the Intoxicated Condition or become Deprived.
Possible Sources: alcoholism, substance abuse.
Resolution: Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: Your character chooses to get a fix rather than fulfill an obligation, or accepts the Intoxicated Condition before attempting them.

Benefits: 

Barfly••
You can get in anywhere socially. Penalize attempts to recognize you as out of place by your Socialize dots.
Embarrassing Secret (affair with church  member)

A secret; could turn into Notoriety if revealed.
Possible Sources: Any action that has to be kept secret for fear of ostracism.
Resolution: The character’s secret is made public, or the character does whatever is necessary to make sure it never comes to light.

Benefits: 

Allies• You have influence and goodwill with a chosen group proportional to your dots in this Merit. Each session, you can call on your Allies for favors of a value rated 1 to 5 by the Storyteller, up to your rating in the Merit. Favors in excess require a roll of Manipulation + Persuasion + Allies.


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