Lore of Death
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• Ashes to Ashes
Cause the area to fill with death and decay. All damage taken is upgraded to the worse level. Bashing to Lethal, Lethal to Aggravated.
Action: ???
Duration: ???
Range: ???
Faith: 5
Dramatic Failure: ???
Failure: ???
Success: ???
Exceptional Success: ???
Torment: You may dictate a number equal to your Lore of Death that this Invocation ignores.
•• Final Rites
Ignore a target protections or armor.
Action: ???
Duration: ???
Range: Yards equal to Paragon
Faith: 3
Dramatic Failure: ???
Failure: ???
Success: ???
Exceptional Success: ???
Torment: ???
••• Reap
Reap a person, place, thing, or power. That which is reaped is ended or pushed closer to it in the case of people, places, or things. Deal Lethal damage to the target equal to your Paragon
Action: ???
Duration: ???
Range: Touch
Faith: 1
Dramatic Failure: ???
Failure: ???
Success: ???
Exceptional Success: ???
Torment: The damage dealt is Aggravated.
•••• Marked for the End
Mark a target for the end. Adjust the dice pool to make them “end”. An ending in this sense is more than just death. It could be an end to their movement(grappling) or an end to their investigation(subterfuge)... or just an end to them(damage). For the duration the target gains a dice penalty or you gain a bonus.
Action: ???
Duration: ???
Range: ???
Faith: 0
Dramatic Failure: ???
Failure: ???
Success: ???
Exceptional Success: ???
Torment: ???
••••• Halo of Entropy
(Passive)
You end all things, this was your curse. When you kill something, the Storyteller rolls a chance dice. Should it succeed the thing you killed is ended. Even if it was a demon or stranger creature that normally comes back. This prevents any sort of resurrection or necromancy to be cast on the ended being or their body.
Reaper Scythe
House Passive
(Replaces Halo of Entropy if you aren't of the Seventh House)
Weapons you wield(including unarmed attacks) Gain a weapon bonus equal to your dots in Lore of Death.