World of Eileria
Eileria is a world where the continent of Fallin has recently recovered from a war with demons that they narrowly won. One that offers all manners of adventure possibilities from:-
Political intrigues and tensions both between and within the recovering nations
A new religious order rising to challenge the old
Trade and criminal organisations vying for power and opportunities
Heinous groups trying to bring back the demons, grieving over lost powers when the portal closed
An underground network of powers trying to thwart them
finally the every day struggles in a world with rogue demons and mutated creatures still wandering the continent.
Choose your battles and make your place in it!
Overview
Eileria is a world of rolling hills, dense forests, and bustling cities. It is home to many different races and cultures, each with its own history and traditions. The most powerful of these races are the humans, dwarves, elves, orcs and halflings, who have lived in relative peace for centuries.
At the heart of Eileria is Fallin, a continent that is home to a nexus of magic crystal balls known as the Nytherium. These crystal balls are held by each of the major races and are used to maintain a barrier that keeps the demons at bay. The barrier is a powerful and ancient magic, one that has protected Fallin for generations.
But the barrier is not perfect. It has been weakened over time, and the demons have found ways to corrupt it. When they finally succeeded in breaking through with the help of Berolan, a druid from an ancient race, they launched an all-out assault on Fallin, determined to conquer and destroy the continent.
The people of Fallin fought back with all their might, but they were vastly outnumbered and outmatched. The demons were a formidable foe, with powers and abilities beyond those of mortal beings. It seemed as though all was lost.
The magic users and priests of all races knew they had to do something drastic to turn the tide of the war. They banded together and worked to replace the corrupted Nytherium, sealing the gate that led to the demon realms. With the gate closed, the demons could no longer increase their numbers or escape back home.
It was discovered that the first Nytherium were corrupted by a Druid named Berolan the Corrupted, who was the head of the Covenant - an order of Druids that had looked over Fallin and protected it for centuries. Berolan had become corrupt and had allowed the demons to infiltrate the nexus, weakening the barrier and allowing them to break through. He in turn corrupted the king of the most powerful human nation on Fallin, King Rythar the fourth of the Edins.
The final battle took place on the Ardum Plains, where all the races of Fallin united to push the demons back once and for all. It was a brutal and bloody conflict, but in the end, the people of Fallin emerged victorious. The demons were driven back but many were trapped on the continent, unable to return home. The lands still bare the scars of this conflict with large areas unnaturally twisted and changed beyond recognition, where strange creatures roam and stalk their prey.
Now, Fallin is in the process of rebuilding. The cities are filled with the sound of hammers and saws as people work to repair the damage caused by the war. The fields are being tended once again, and the forests are slowly starting to heal. But the people of Fallin are still scarred by the war. Many lost loved ones, and the horrors they witnessed will stay with them forever.
Despite their victory, the people of Fallin know that the demons could return at any time. They are always on guard, training and preparing for the next battle. The heroes who fought in the war are hailed as champions and are remembered in stories and songs, but they are also haunted by their own demons. Equally, agents of the demons still work to bring them back, many lusting after the power they felt when the two realms were linked.
This is a harsh, unforgiving world, and the people of Fallin must be strong to survive. They must rely on each other and work together to rebuild their lives and ensure that they are never caught off guard again.
Eileria is a world of high magic, spread over several continents where diverse cultures and races do their best to survive.
This campaign is set in the gritty aftermath of a devastating war on the continent of Fallin. Corruption abounds and the horrors of the war still prowl the lands and fight to maintain a grasp on the lands.
The people are now starting to rebuild their lives and for some this means opportunity but for most, misery and hardship. The 12 kingdoms are finding their place in the new order of things and looking to regain former power and lands in the aftermath while also trying to survive themselves.
The ancient Alara, the druids who kept the peace for centuries are weakened to the point of being gone from this land and the temples are struggling to keep the faith of the masses who feel the gods abandoned them in their time of need.
The powerful Nexus that held the horrors at bay is damaged and only just manages to hold the unlife in check and stop it spilling out once more to end all life on the continent.
Can you survive and help restore order, or create your own powerful group for your own nefarious purposes?