Joker's Henchman
Brawn: 3 Agility: 3 Intellect: 2 Cunning: 2 Willpower: 2 Presence: 2
Wound Threshold: 12 Strain Threshold: 10 Soak Value: 3 Melee Defense: 0 Ranged Defense: 0
Skills: Athletics 1 Coercion 1 Gunnery 2 Perception 2 Piloting (Planetary) 2 Ranged (Light) 2
Talents: None
Abilities: Versatile Shooter: Joker's Henchman adds +1 damage to their Ranged (Light) attacks when using a submachine gun.
Equipment: Submachine Gun (Ranged [Light]; Damage 7; Critical 3; Range Medium; Auto-Fire, Pierce 1) Street Clothes Vehicle Keys
Background: Joker's Henchmen are the loyal and often faceless individuals who follow the Joker's chaotic schemes and criminal endeavors. Armed with submachine guns, these henchmen are proficient in ranged combat and are capable of driving vehicles skillfully when the situation calls for it. They serve as the foot soldiers of the Joker's criminal operations, carrying out his orders with unwavering loyalty.
While they lack any exceptional talents or abilities, Joker's Henchmen make up for it with their willingness to engage in dangerous situations and their ability to quickly adapt to the unpredictable nature of the Joker's plans. These henchmen are often used to create distractions, engage law enforcement, or carry out acts of mayhem under the Joker's direction.