Brawn | Agility | Intellect | Cunning | Willpower | Presence |
---|---|---|---|---|---|
3 | 4 | 3 | 3 | 2 | 4 |
Wound Threshold: 19
Strain Threshold: 18
Defense: 1
Soak: 3
Skills: Athletics 5, Coercion 2, Coordination 4, Deception 3, Perception 3, Skulduggery 3, Stealth 4, Vigilance 3, Discipline 2, Driving: 1
Talents:
- Acrobatic Maneuvers: Catwoman can perform Acrobatics checks to perform agile maneuvers without penalty, even in difficult terrain or challenging situations and to escape the scene she can perform a hard athletics check.
- Quick Strike: Once per round, Catwoman can perform a Quick Strike maneuver to make a melee attack as an incidental.
Abilities:
- Feline Agility: Catwoman adds a Boost die to all Coordination and Stealth checks due to her exceptional agility and stealthy nature.
- Cat's Grace: Catwoman reduces the damage suffered from falling by 2 (to a minimum of 1) and can fall from any height without suffering damage if she makes a successful Coordination check (Hard difficulty).
Equipment:
- Whip: (Melee; Damage 9; Critical 3; Range [Engaged]; Disarm, Ensnare 2, Flexible)
Description: Catwoman is a skilled and agile thief who prowls the night, using her feline grace to navigate the urban landscape and execute daring heists. With her cat-like reflexes and expert acrobatics, she easily maneuvers through even the most treacherous environments. Catwoman is a master of stealth and deception, making her a challenging opponent to track or anticipate. Her whip serves as both a tool and a weapon, allowing her to disarm foes and ensnare objects with ease. Although her motivations may be murky, she possesses a unique code of ethics that sets her apart from traditional criminals. Her enigmatic persona and undeniable charisma add to her allure, making her a captivating figure in both the criminal underworld and the streets of Gotham City.