Characteristics:
- Brawn: 2
- Agility: 3
- Intellect: 4
- Cunning: 3
- Willpower: 3
- Presence: 3
Wound Threshold: 12 Strain Threshold: 16 Soak Value: 2 Defense: 0
Skills:
- Charm: 2
- Coercion: 2
- Cool: 2
- Knowledge (Occult): 4
- Knowledge (Underworld): 3
- Negotiation: 3
- Perception: 2
- Ranged (Light): 2
- Resilience: 1
- Skulduggery: 2
- Streetwise: 2
Talents:
- Convincing Demeanor: Remove ■ from any Coercion or Deception checks.
- Quick Draw: Once per round, may draw or ready a ranged weapon as an incidental.
- Know-It-All: Once per session, may re-roll any Knowledge (Occult) or Knowledge (Underworld) check.
- Grit: Gain +1 Strain Threshold.
Equipment:
- Trench Coat
- Cigarettes and Lighter
- Brass Knuckles (Melee; Damage 4; Critical 4; Range [Engaged])
- Revolver (Ranged [Light]; Damage 6; Critical 3; Range [Medium])
Background: John Constantine is a warlock with a knack for getting entangled in the dark and mysterious corners of the world. Currently residing in the heart of Gotham City, he specializes in investigating and dealing with the supernatural and occult threats that often plague the city. Constantine's keen intellect and intimate knowledge of the arcane make him a sought-after resource among those who navigate the shadows. His reputation for making deals with devils and his uncanny ability to manipulate others often put him at odds with both the forces of darkness and the law. In a city where shadows run deep, Constantine's presence adds yet another layer of enigma to Gotham's intricate tapestry of darkness and intrigue.