Characteristics:
- Brawn: 2
- Agility: 3
- Intellect: 3
- Cunning: 4
- Willpower: 3
- Presence: 2
Wound Threshold: 16
Strain Threshold: 11
Skills:
- Coercion: 2
- Cool: 2
- Deception: 3
- Disipline: 2
- Knowledge (Society): 3
- Skulduggery: 3
- Stealth: 3
- Ranged (Light): 2
- Melee: 1
Talents:
- Master Manipulator: Once per session, Killer Moth can re-roll any one Coercion, Deception, or Skulduggery check and must accept the second result.
Abilities:
- Insect Control: Killer Moth can summon a swarm of moths that make visibility poor for any one attacking him adding a black dice to any attack roll.
- Equipment:
- Moth Suit: Killer Moth's moth-themed suit provides 1 Defense against ranged attacks and 2 Defense against melee attacks.
- Moth Wings: The wings on Killer Moth's suit allow him to glide, reducing fall damage and providing a situational advantage in aerial maneuvers.
- Bug-Blasters: Killer Moth is equipped with wrist-mounted blasters that shoot energy beams. These deal 9 damage with a critical rating of 3. Range is medium (Short to Medium range).
Motivation: Power and Control
Soak: 2
Vehicle: Mothmobile