1. Characters

Killer Moth

Super Villain
NPC

Characteristics:

  • Brawn: 2
  • Agility: 3
  • Intellect: 3
  • Cunning: 4
  • Willpower: 3
  • Presence: 2

Wound Threshold: 16

Strain Threshold: 11

Skills:

  • Coercion: 2
  • Cool: 2
  • Deception: 3
  • Disipline: 2
  • Knowledge (Society): 3
  • Skulduggery: 3
  • Stealth: 3
  • Ranged (Light): 2
  • Melee: 1

Talents:

  • Master Manipulator: Once per session, Killer Moth can re-roll any one Coercion, Deception, or Skulduggery check and must accept the second result.

Abilities:

  • Insect Control: Killer Moth can summon a swarm of moths that make visibility poor for any one attacking him adding a black dice to any attack roll.


  • Equipment:
  • Moth Suit: Killer Moth's moth-themed suit provides 1 Defense against ranged attacks and 2 Defense against melee attacks.
  • Moth Wings: The wings on Killer Moth's suit allow him to glide, reducing fall damage and providing a situational advantage in aerial maneuvers.
  • Bug-Blasters: Killer Moth is equipped with wrist-mounted blasters that shoot energy beams. These deal 9 damage with a critical rating of 3. Range is medium (Short to Medium range).

Motivation: Power and Control

Soak: 2

Vehicle: Mothmobile