Soak Value: 3
Wound Threshold: 16
Strain Threshold: 14
Defense: 0 Melee / 0 Ranged
Characteristics:
- Brawn: 3
- Agility: 3
- Intellect: 4
- Cunning: 3
- Willpower: 2
- Presence: 3
Skills:
- Athletics: 2
- Brawl: 2
- Melee: 2
- Skulduggery: 3
- Streetwise: 3
- Deception: 3
- Knowledge (Political Science): 4
- Knowledge (Engineering): 2
- Negotiation: 2
- Leadership: 2
Talents:
- Convincing Demeanor: Anarky removes one setback die from all Deception and Skulduggery checks.
- Grit: Anarky may spend a maneuver to recover one strain.
- Inspiring Rhetoric: Once per encounter, as an action, Anarky may make an Average Leadership check. Success grants all allies within short range one strain recovery, plus an additional strain recovery for every two advantage symbols generated.
Equipment:
- Staff: (Melee; Damage 3; Critical 3; Range [Engaged]; Defensive 1, Knockdown)
- Smoke Bombs: Anarky carries a supply of smoke bombs for escapes and distractions.
Special Abilities:
- Master Tactician: Anarky excels at planning and strategy. He gains a +1 bonus to initiative rolls and can assist allies with combat tactics, granting them a boost die on their next combat check.
Personality and Background: Anarky is a self-proclaimed revolutionary who seeks to challenge authority and promote a more just and equitable society. He is highly intelligent, often using his knowledge and charisma to rally followers to his cause. Anarky's motivations are driven by his belief in the need to disrupt corrupt systems and institutions.
Motivation: Anarky's motivation is to bring about change by challenging oppressive and corrupt establishments. He seeks to inspire others to join his cause and is driven by a sense of duty to make the world a better place, even if it means resorting to unconventional and chaotic methods.