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Wounds: 12 Strain: 14 Soak: 2

Characteristics:

  • Brawn: 1
  • Agility: 2
  • Intellect: 3
  • Cunning: 3
  • Willpower: 4
  • Presence: 2

Skills:

  • Coercion: 2
  • Deception: 2
  • Discipline: 3
  • Knowledge (Psychic Powers): 3
  • Ranged (Light): 1
  • Resilience: 1
  • Vigilance: 2

Talents:

  • Psionic Mastery: Henry King's psionic abilities are well-honed. He may add one upgrade per rank of Psionic Mastery to any check he makes using his psionic powers. Once per session he may use his powers to turn a players attack against themselves reversing the effect.
  • Mind Probe: As an action, he may make a Hard (3 difficulty) Discipline check to read the thoughts of a target within short range.
  • Telepathic Communication: He can establish a telepathic link with a willing target within short range, allowing for silent communication.
  • Adversary: 1 

Psionic Powers:

  • Telepathy: Henry King can communicate mentally with others and read their thoughts, providing advantages in social situations and intelligence gathering.
  • Telekinesis: He can manipulate objects with his mind. This ability grants him limited control over the physical world, allowing him to move objects and potentially attack foes max silhouette 3.

Abilities:

  • Psychic Resistance: Due to his psychic nature, Brainwave possesses a natural resistance to mental intrusion and manipulation. He upgrades all checks made to resist psychic attacks.
  • Mastermind: Brainwave is not only a powerful psychic but also a cunning strategist. He often devises intricate plans to outsmart his adversaries.

Equipment:

  • Customized Telepathic Headgear (used to amplify and focus his psionic abilities)
  • Concealed Holster with a Compact Blaster

Motivation: Power and Control - Brainwave seeks to expand and exploit his psionic abilities to gain power and control over others.

Morality: Ambition - Henry King's ambition to become a dominant force drives him to use his psychic powers for personal gain and domination.

Obligation: Criminal Past - Brainwave has a long history of criminal activities, making him a target of law enforcement agencies.

Conflict: His obsession with power and control often leads him to clash with heroes who seek to stop his criminal schemes, creating a constant conflict between him and those who stand for justice.