1. Personnages

George “Digger” Harkness

Captain Boomerang
NPC

Characteristics:

  • Brawn: 3
  • Agility: 3
  • Intellect: 2
  • Cunning: 3
  • Willpower: 2
  • Presence: 2

Skills:

  • Brawl: 2
  • Coordination: 3
  • Perception: 2
  • Ranged (Light): 4
  • Resilience: 2
  • Skulduggery: 3
  • Stealth: 2

Talents:

  • Boomerang Mastery: Captain Boomerang is a master of throwing and using boomerangs. He adds one advantage to all Ranged (Light) checks when using boomerangs.
  • Quick Draw: He may use Quick Draw to draw or ready a boomerang as an incidental once per turn, allowing for rapid-fire attacks.
  • Dirty Fighter: He may spend a Destiny Point to add two boost dice to any Brawl or Ranged (Light) check to attack an unaware target.

Abilities:

  • Boomerang Arsenal: Captain Boomerang carries an assortment of specialized boomerangs, each with different functions, including explosive, electric, or razor-edged variants.
  • Criminal Connections: His past as a criminal gives him connections within the underworld, providing access to information, resources, and potential allies.

Equipment:

  • Various Boomerangs (Explosive, Electric, Razor-Edged, etc.)
  • Costume with Boomerang Emblems
  • Utility Belt with Concealed Tools

Motivation: Greed - Captain Boomerang is primarily motivated by personal gain, often using his skills for theft and financial success.

Morality: Selfishness - His actions are driven by self-interest, often at the expense of others.

Obligation: Criminal Record - Captain Boomerang has a long history of criminal activities, making him a target for law enforcement agencies.

Conflict: Captain Boomerang's criminal activities have put him on the radar of superheroes like the Flash and other law enforcement agencies. His continued life of crime brings him into constant conflict with those who seek to bring him to justice.