Characteristics:
- Brawn: 4
- Agility: 2
- Intellect: 2
- Cunning: 2
- Willpower: 3
- Presence: 2
Skills:
- Melee (Heavy): 4
- Brawl: 3
- Coercion: 2
- Resilience: 3
- Vigilance: 2
- Ranged (Light): 1
Talents:
- Frenzied Attack: When Sickle makes a Melee (Heavy) attack, he can voluntarily suffer 2 strain to add one additional success to the attack's roll.
- Unrelenting: Sickle may spend a Triumph result on a successful combat check to make an immediate free maneuver.
Equipment:
- Massive Sickle (Melee, Damage 7, Critical 3, Pierce 1)
- Heavy Leather Jacket (Adds one Boost Die to Resilience checks)
- Brass Knuckles (Melee, Damage 3, Critical 4)
- Comlink
- Utility Belt
Wounds: 17 Strain Threshold: 13
Personality: Sickle is a relentless and fierce enforcer with a cold and unforgiving demeanor. He is known for his loyalty to the Penguin and his dedication to carrying out orders without hesitation. The split from his brother, Mister Hammer, has left him with a sense of bitterness and determination to prove himself in Gotham's criminal underworld.
Backstory: Sickle and his conjoined twin brother, Mister Hammer, were once circus performers in Russia. After a bitter argument, they parted ways, with Sickle finding work as an enforcer for the Penguin. His skills in combat and his imposing presence have made him a feared figure in the criminal world.
Motivation: Sickle's primary motivation is to serve the Penguin faithfully and rise through the ranks of the criminal underworld. He is determined to prove himself as a formidable enforcer and secure his position in the Penguin's organization.