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Kalaman, the Beacon of the East, is one of the largest cities in Solamnia. Far from the nation’s heartland and the capital of Palanthas, the city is a bastion of trade and safety at the edge of the province of Nightlund. This section provides an overview of the city. Flesh out its locations and residents however you please.


Characters who are from Kalaman know the following details about the city:

  • Capital City. Kalaman is the capital of the Solamnic province of Nightlund.
  • Ancient Bastion. Kalaman is a thriving trade city known for its strong walls, castle, and harbor beacons, all of which predate the Cataclysm.
  • Rulers. The city is led by a governor, a council of prominent guild leaders, and a military marshal.
  • Military. Kalaman maintains a significant military force to deter raiders from Estwilde and monsters from the Dargaard Mountains.
  • Vingaard Port. The city sits at the mouth of the Vingaard River, about thirty miles downriver from Vogler.


Powers in Kalaman

Kalaman is led by the following three groups:

Governor. The head of Kalaman’s government is Governor Calof Miat (lawful neutral, human noble). He represents the city’s people and speaks on their behalf during council sessions.

Guild Leaders. A council composed of the leaders of the city’s five most prominent guilds—the Cartographers’ Guild, Dockhands’ Guild, Fishers’ Guild, Masons’ Guild, and Shipwrights’ Guild—oversees the city’s broad business interests and runs varied public services. The guilds’ leaders are neutral human and hill dwarf nobles who are prone to bickering and jockeying for influence.

Marshal. Kalaman’s military guards the city and defends eastern Solamnia. The military is robust, as the city can’t afford to solicit aid from the Knights of Solamnia, headquartered in the west, every time raiders from Estwilde or other threats cross the border. Kalaman’s military is commanded by the pragmatic Marshal Nestra Vendri (lawful neutral, human knight).


Kalaman Locations

The following are locations in Kalaman.