Basics
Weak Tier 2 Gang
Lair: Back of a pub that is owned by Esme
Overlap in territory with The Wraiths: They have been paid off and are starting off the campaign with a +1 Status towards the grip
Vehicle - Carriage
Contraband smuggler: Primarily luxury goods
Upgrades
Upgrade - Smuggler Rigging: Two of your carried items are perfectly concealed. You could carry 1 load of contraband and a pistol, perfectly concealed, even against a pat down. (+) (As of now, this was taught to the by The Fog Hounds, the group they amicably split from. This backstory is subject to change)
Upgrade - Hidden Lair: Your lair has a secret location and is disguised to hide it from view. If your lair is discovered, use two downtime activities and pay coin equal to your Tier to relocate it and hide it once again. (-) This annoyed The Hive
Upgrade: Tier 1 vault can safely store 8 coin.
Upgrade 1/6/24 - Cohort of Rovers
Upgrade 6/9/24: Tier 2 vault can safely store 16 coin
Upgrade 6/9/24: Secure Lair
Special Ability - Leverage: Your crew supplies illicit goods for other factions. Your success is good for them. Whenever you gain rep, gain +1 rep.
Upgrade 11/2/24 - All Hands: During Downtime one of your cohorts may perform a downtime activity for the crew to either acquire an asset, reduce heat, or work on a long term project.
Contacts
Favorite Contact: Esme, owner of Moonlit Sanctuary
Luxury Fence - Seraphina Crowe
Contact at the Bluecoats: Cornelius "Corn" Blackthron